D&D Wargaming *ARMIES OF EVIL*

And yet another question

How do we get new units? I know the rank and file come from the villages but what if we wanted to get high powered characters and unusual monsters?

As some tactical guy somewhere said.
You can't plan for every contigency, but you can plan for a lot of them.

Also I have a pool of scrying and an insane scrying skill (thanks to a handy little magic item) so the first day I'm going to spend scrying. Just so you have plenty of time to prepare I'll list some of the things I'm magically checking out. I have similarly high spot, search and listen checks but I'll only be spending a few minutes looking at any given place, also I'll scry a point a distance away from what I'm interested unless stated otherwise. This will give me a broader view at the expense of missing a few details.

Any armies of good in the mountain or desert or heading towards the mountain or desert. This one is ove vital importance and I'll spend several hours checking pretty thouroghly.

A safe and relatively hidden passage through the mountains. (By this I mean mostly ravine, easily traveled ground, easily defended spots for camping at, food and water near the trail, etc)

The defenses of the villages near the mountains (good side) (basically, are there armies in the village or nearby)

The defenses of the cities near the mountains (good side) (same as above, I'll also try and listen to the conversations of some higher ups for things of interest. I'll do this more for the wealthier towns)

Any easily accessible places of loot in above cities (a wizards tower, a bank, a magical item storage area, any useful visible magical items[statues, etc]

proximity of above cities to each other (how long it would take for a messenger to reach the next city, how long it would take me to reach the next city, how long it would take my mephits to reach the next city)

The western nations (what there cities look like, what the countries look like, listen to random citizens to see how the people act, listen to merchants to see how they react)

In western nations, determine what merchants/spellcasters are likely to work with a Red Dragon (based on who they work with already)

The protocol of visitors to the western nations

The protocol of heavily armed visitors to the western nations

Scout the evil lands and cities looking for good armies that teleported in (this is also extremely important and would take hours but would be closer to the end of the day, so that a lot of them are here.

Finally, I'll scout the good lands looking for armies. If I find any I'll listen to the common soldiers to see what they talk about. I'm hoping they might mention the armies plans.

Note, my spot and listen checks are about +24 with the spotter's stone, when I do find something interesting in any of the above, I'll scry at the farthest range I can that will still allow notice everything. I do this to try and avoid detection. If I can, I'll try to put the scry in an unnoticable position (straight up, behind a tree, under a bush, behind marching units, etc)


And yet another question to end things with, how is time going to pass in the game? Knowing this will be absolutely vital to all my warplans

Strike where you aren't expected, avoid where they want you to be, an army is useless with no target.
 

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The Dark Hunt,
Refer page one for Army Statblocks

I'll use this page for a running record of victories!
 
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Drakknyte32 said:
I fixed the AC mistake. So a master thrower can do 123 points of damage in 2 rounds. With a very angry dragon bearing down on him. and a level 18 druid watching out for his ally.



Actually, without much of a problem, he can do 1D4 +anywhere from 5-10 easily, with stat boosts and duellist levels... X16 attacks, all touch, with 3D6 Sneak on 8 of those, providing he goes first (Mine from another game does much more damage, being gestalt <6D6 Sneak>.
My Gestalt MT can do (max, crits,sneaks etc...) over 600 points in 1 round, with an easy average of 200 or more.This at +22/22/22/22/22/22/22/22/17/17/17/17/12/12/12/12 All touch attacks.

Just pointing out what devious folks might throw your (our, since we are allies) way.

I'm sure we will see other horrific things come out of the camps of the Good guys...
 
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Fieari said:
Look over your magical equipment more (in case you want to follow your ally's advice), and I'll also need to know whether the others are getting the bond. Once that's settled, I'll make the IC threads.

I'm deducting the Bond cost, Fieari.
 

Drakknyte32 said:
Also what do you plan on doing with your lesser forces. While the two of us combined are formidable, we won't last very long on our own. How do you plan on having your troops keep up with us (or do you plan on leaving ground troops behind, not a tactic I would recommend)?

Anyone got ideas on a good mass teleport device? (when I was just riding a Spd 60 Eagle keeping pace with the troops was easy - now this turbospeed dragon means they are left far behind!)
 

Gotta run a quick errand, which'll be over at 1:15ish PM (EST). IC threads go up then, and I'll answer your questions after that.
 
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The mirror of mental prowess. Will someone Please buy this. It's expensive but it allows you to scry at will, read thoughts at will, and open a 24 hour gate anywhere at will. I would buy it but the cost means my dragon would be almost completely undefended.

Additionaly, I think I could fit through one with an escape artist check. Meaning we could move all our forces anywhere within hours :]

I'm going to change my dragon around one more time and I'm adding a shortbow and 50 arrows to each of my mephits with their treasure. I'm also changing their feat to martial weapon proficiency. I will note the updates on my army.

Tonguez, have you read the replies to my earlier questions? Is there anything you want to ask?

Also, I was planning on spending the first few days (after my scrying) just raiding some good cities and building up supplies. After that I was going to spend some time in the western nations seeing what's up over there. This was my plan last night since you weren't ready yet. Now that you are do you want to do this or do you want to go after the enemy. The enemy has more risk but also would allow more rewards in the form of treasure and experience.

And a question to end things off with, Are there other planes? How do we interact with them.

There should never be such a thing as an even battlefield
 
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