D&D Wargaming *ARMIES OF EVIL*

Wow, y'all have been busy while I've been gone.

I've read the thread and I'm mostly caught up so I'm ready to jump in.

Fieari, we really need to fork the thread. The RG thread should only contain about one post per player. Given the rate of posting here all the OOC talk should probably move to an OOC thread to keep it easy to track stats on the armies.
 

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Drakknyte32 said:
How do dragons advance?

Fieari, if Drakknyte would like his dragons to advance instead of gaining levels, the xp <-> cr formula I posted on the main thread allows for it.

(which, of course, I still need you to comment on)
 

Tonguez said:
Personal Equipment: Dragonhide Plate, Ring of Protection, Rod of Rulership
Personal Equipment:Horn of Valhalla, Ethereal Leather Armour, Crossbow with 50 Screaming Bolts, Winged Boots


Personal Equipment: Mace of Blood, Gauntlet of Ogre Power, Sylvan Chainmail


The Dark Hunt
General: The Dark Hunter Druid Lv18 207.36
Lieutenants: Hunt Masters Ravage and Raptor Bard 10 & Marshall 10 128.00

The Pack
10x WWolf Rgr3 -> 5.03 = 25.30 = 253.00

Raptors Hunt
50x Bbn2 128.00
Possessions: Longspear, Shortbow, Chainmail.

100x Warriors1 - 44.00
Possessions: Short sword, Longbow studded leather.

Ravages Hunt
25x Monk Lv2 -> 1.60 = 2.56 = 64.00
Equipment: Crossbows, Kukri

20x Pixie -> 1.75 = 3.06 = 61.25
Equp" Short sword, Longbow, Special Arrows (racial)

Tonguez, it looks to me like 885.61 CR. You've got quite a bit left.

Also could you include an equp block with GP values? At some point we may need to know how much cash you have left.
 
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Would thoroughly scrying an area count as being familiar enough to use the mirror on it? My IC post assumes so but it won't be too much trouble if it isn't.
It is.

And a question to end things off with, Are there other planes? How do we interact with them.
Now that Gate costs XP, you can use gate, or spells that contact other planes. Yes there are.

Also I am going to (slowly) work towards becoming a Dragon Ascendent.

Could you give me more information about the class and tell me what the feats (Draconic Knowledge, Fast Healing, Improved speed) are?
Sure.

Draconic Knowledge (Monstrous)
Prerequisits: Int 19, Any Dragon, Any Three Knowledge Skills
Works like Bardic Knowledge, except it's based on the scale and impact of past events, as opposed to how many people share the information.

Fast Healing (Epic)
Prerequisits: Con 25
Benefit: You gain fast healing 3, or your existing fast healing is improved by three. This feat does not stack with fast healing granted by magical items or non-permanent magical effects. It may be taken multiple times, and stacks with itself.

Improved Speed (Monstrous)
Prerequisits: Str 13, Dragon Type
Benefit: Your fly speed (if you have one) improves by 20 feet. All other speeds you have improve by 10 feet.

Is our capital city able to defend itself?
Yes. You can also assume that your foe's capital is also able to defend itself somehow.


And I've made an OOC thread for you guys in Talking the Talk.


Pyrex, you may enter the game propper.


What happens when a leader dies? Is it game over for that character? Do they get to restart with a new army? Does the leader get resurrected but lose a lot of money and reputation?(I vote for the third one, don't subtract levels though, too much trouble with monster leaders)
When your general dies, he's dead. You must make a new general from your current points by taking away units (deserters).

Also would it be okay to have the FireKings alignment be Lawful Evil. I know reds are supposed to always be chaotic evil but it would help show the difference between the FireKing and a normal red. It is also much closer to the way I roleplay him. He isn't very chaotic, he's constantly planning and works to make full use of his resources, he also prefers to work with other leaders.
Alright. Lawful Evil it is.
 
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Serpenteye said:
The Legion of Darkness
1 Shade Wizard lvl 9 -- CR11 -- Point Value 121.
We'll need to re-CR the shade template accd to UK's doc. Have you taken a stab at it yet?

65 Shadows -- CR4 -- Point Value 780.
Shadows are only CR 3.5 in column 4 of UK's doc.

Lvl 1 Cleric (Human 21, Dwarven 7, Halfling 2, Goblin 1, (baseline wealth) = 72gp.
Lvl1 Wizards (Human 13, Elven 4, Gnome 2)
Equipment: <70 gp.

Base wealth for PC's (if you pay for it, which you have) is level^3 * 100gp. (i.e. Lvl1=100)
 

OldCrowe said:
12 Hobgoblin Fighter1’s (CR1.4) (24 pts)
4 Hobgoblin Ranger 1’s (CR.1.4) (8 pts)
1 Hobgoblin Sorcerer1 (CR1.4) (2 pts)
1 Hobgoblin Cleric1 (CR1.4) (2 pts)
1 Hobgoblin Bard1 (CR1.4) (2 pts)
1 Hobgoblin Rogue1 (CR1.4) (2 pts)

Hob's are +1 LA, therefore you have to pay the CR1 and keep their racial HD. A Hob PC1 is CR 2
(or CR 1.8 unequipped)

10 Fiendish Human Fighter1’s (CR 1.4) (20 pts)
10 Fiendish Human Sorcerer1’s (CR 1.4) (20 pts)
1 Fiendish Human Cleric1 (CR1.4) (2 pts)
1 Fiendish Human Bard 1 (CR1.4) (2 pts)

These are all unequipped right?

4 Goblin Rogue1/Ranger1 Scouts (CR2) (16 pts)

Equipped?
 

Pyrex said:
Fieari, if Drakknyte would like his dragons to advance instead of gaining levels, the xp <-> cr formula I posted on the main thread allows for it.

(which, of course, I still need you to comment on)
I just re-checked the main thread... and I didn't see this. Where is it? I know I'm blind as a bat sometimes, but...
 

Fieari said:
Morticial Porticullis
"Death's Gate" -- Rock Quarry and Gem Mine

If you don't mind, I'm going to place Death's Gate on the lower slopes of the Sligrey range, directly north of the "a" in "Shadowed Moor"
 

Pyrex said:
Hob's are +1 LA, therefore you have to pay the CR1 and keep their racial HD. A Hob PC1 is CR 2
(or CR 1.8 unequipped)



These are all unequipped right?



Equipped?

How I arrived at my numbers. Firstly, I thought we were discounting LA, and just going with CR. A Hobgoblin really doesn't have enough benefits to warrant a +1CR.

A Hobgoblin doesn't recieve racial hit die, it's Level Adjustment is due to the fact that it has alot of positives and no negatives. Nowhere in the description is it stated that it recieves a racial hit die, while conversely, lizardfolk and gnolls clearly state they recieve a racial hit die.

Abilities: (+2 Dex, +2 Con): +.4 CR
Dark Vision: +.2 CR
Skill Bonus (+4 Move Silent): +.008

Total Racial CR Adjustment +.68
I'd like to note that a dwarf gets +.51 in racial abilities, but this is discounted in CR calculation.

So, a Hobgoblin [PC Class1] Raw CR unequipped is 1.48; 1.68 equipped.
Golden Ruling this:

Hobgoblin Fighter Factor Total= 1.68
1 Humanoid Hit Die Factor= .55
Halve any excess CR beyond 1.1 (x2 HD)
1.68-1.1=0.58
0.58/2=.29
1.1+.29=1.39
1.39^2= 1.96 pts for an Equipped PC Class level 1 Hobgoblin

A human Fighter 1 is CR1
The Fiendish Template adds .6

Factors:
Fire Resist/5: +0.1 CR
Cold Resist/5: +0.1 CR
Darkvision: +0.2 CR
Smite (oh for that big +1 damage): +0.1 CR
Spell Resistance (SR11): +0.1 CR

Personally, I don't think the Spell Resistance or Smite should count in the CR, as they are pretty ineffectual, but strictly by the book, it is +0.6CR

Golden Ruling this:

Fiendish Human Fighter Factor Total= 1.6
1 Humanoid Hit Die Factor= .55
Halve any excess CR beyond 1.1 (x2 HD)
1.6-1.1=0.5
0.5/2=.25
1.1+.25=1.35
1.35^2= 1.8225 pts for an equipped fiendish human fighter.

This is how I arrived at my numbers. If my math is off, or I am not applying things as intended, please help me to understand my error, a 1.4 CR makes alot more sense to me than a 2CR for either of these, as they are far more comparable to a CR1 than a CR2, what would you rather have, a 2nd level dwarf fighter, or a 1st level hobgoblin fighter?

The Goblin Rangers are equipped. Their racial adjustments are in-line with normal PC races (less than most actually), so I didn't give them a CR, a Goblin calculates CR just like a halfling or whatever.

Goblin Racial Modifiers:

Ability Modifier: -0.2 CR
Darkvision: +0.2 CR
Racial Skill Bonuses: (+4 Move Silent, +4 Ride): +0.16

Total Goblin Racial Mod's: +.16 CR

Human Racial Mod's: +.3
Elf: +.36
Dwarf: +.51

This is the way I did things, and it makes sense to me, if I am in error, please let me know, and I will do my best to accomadate, the Humanoids are mostly for flavor, I could do as well with half-orcs, dwarves, etc.

Thank you,

C. Rowe
 

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