D&D Wargaming: Evil OOC

Um Fieari, this is probably going to help my enemies but my allies will probably be interested in this.

In the minautures handbook (Which I don't have but have read a lot of) there is a group of metamagic feats called Suddens.

These feats have the prerequisite: any other metamagic feat and cam only be selected once each

Basically they allow you to add the metamagic to one spell per day without prior preparation and without increasing it's levels.

I'd check the wizards feats. If he has one like sudden quicken spell than he can do that quickened teleport.

I'm not sure how helpful that will be to him, however. I assume he would have to scry me for at least one round before he could teleport to me and I've thrown up the alert.
 

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Serpenteye said:
I think that should be determined on a case-by-case basis. I think effectiveness should matter and there are many degrees of participation. Some units are going to be at greater risk than others and it is difficult to create a fair general template for rewards.

While I agree that defending players should get a loot share, it should not be equal...the attacking player is taking casualties and risks while you are cracking open kegs of ale on guard duty. Generally, I would think that a 1/3 share is more than fair for the defending player, high risk/high yield operations might give more or less, as the attacker is certain to take a beating. Whatever the loot split, it should be determined and agreed upon BEFORE the op, so their is no bickering.

Re,

C. Rowe
 

Sounds pretty good to me OldeCrow

Tonguez, assuming we win the uppcoming battle.

What do you think of both of us sharing my mountain as a stronghold and using the spoils from the upcoming battle to better defend it.

I am definately getting lead lining ASAP.

Fieari, how much would it cost to lead line my cavern? What about just the treasure room.
 
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Hmm. Mr Mage cast Simulacrum, I'm guessing. He/they must have had a contingency set to teleport back after they had cast their attack spell. He should be able to pull that off one more time today, so you may need to prepare yourselves.
Our opponents are no fools, but that will only make slaughtering them that much more satisfying. We are off to an interesting beginning.
 

Fieari said:
(Well, it turns out they can do this after all... amazing...)

So did the dragon & druid both fumble their Init rolls or is there something else going on here?

Edit: If he created a Simulacrum at best it's caster level would be 9 (in 3.5 the simulacrum is half the level of the creature being duplicated)
 
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Alright I'm going to try and determine my XP

The Dragon is CR15 so I'm going to say he's level 15 which is 105,000 XP
To get to level 16 he needs to have 120,000.
My Dragon has 112500 with 7,500 to go before next level

My Mephits are CR3 so I'm going to say they're level 3 which is 3,000 XP
To get to level 4 they need 6,000 XP
My Mephits have 4500 and need 1500 XP to get to next level.

My kobalds, I have no Idea since they have a partial CR, If someone could tell me what kobalds have and need to level up that would be great.
I'm going to handle this administrative detail over to Pyrex... I think I trust his word now. He's got a reply for you in the Rogue's Gallery.

Also, could someone explain how Feats work when monster get levels. My dragon gets a feat per 4 hit die, but he is going to take levels in monk which get a feat at 1st level, 3rd level, and every 3 levels thereafter. When do I get feats?
Feats are confusing, in general. A web search has pulled up some clarifications, but I'm not sure how clear the clarifications are...
It is your total level, not your individual class levels that matter when your regular feats show up.

Your Individual class levels (Mostly just fighter) matter only for special class feats.

You only are a level 1 thief, you won't get an extra feat if you change to a wizard/cleric/bard/ranger or whatnot.
You will get one if you change to a fighter (Since they get an extra feat at level 1).
If you are a level 3 fighter, and change to another class, you won't get an extra feat.
That suggests that you keep your draconic feat progression. The alternative is that you SWITCH to monk feat progression... meaning you'd need three levels in monk to gain another feat.

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*What price would you put on my stronghold?
I -just- purchased the Stronghold Builder's Guidebook, but it'll take a little while to pour through it. Let me get back to you on this one.

*What is your ruling on spawning undead, if you have a special ruling? (It would be easy for me and Pyrax to overrun the world if it works like in the core rules. I don't really mind, but it's not much of a challenge)
I support the interpretation that undead can control twice their HD worth of spawn. (this is what is listed in savage species for all intelligent spawn-capable undead)
As do I.

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Fierari, is this an acceptable magic item for my character?

Vile Ring of the Arcane Teleporter
Teleport, unlimited use /day, command word activated.
5x9x1800 = 81'000gp

Requirements
Item requires Chaotic Evil alignment to use (81'000 gp x 0,70 = 56'000 gp). Item requires a Wizard to use (56'000 gp x 0,70 = 39'690 gp)

Cost 39'690 gp.
Well, I just checked all your math, and it works out. Okay.

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Fieari, you have noticed that the new spell focus feats only add +1 to that schools DC right? It could make a big difference in this battle.
Noted.

Fieari when you showed me the dragon classes one of them had the prerequisite, 3 metabreath feats. Can you tell me what metabreath feats are? They sound very nice.
Metabreath feats ARE very nice. VERY VERY nice.
Code:
Clinging Breath		Con 13, Breath Weapon		Breath deals half damage 1 round later (in addition to full damage this round)
   Lingering Breath	Con 15, Clinging Breath		Breath remains as cloud for 1 round
Enlarge Breath		Con 13, Breath Weapon		Length of breath weapon increases by 50%
Heighten Breath		Con 13, Breath Weapon		Increase save against breath weapon
Maximiz Breath		Con 17, Breath Weapon		Maximize breath weapon's variable numeric effects
Quicken Breath		Con 19, Breath Weapon		Use breath weapon as a free action
Recover Breath		Con 17, Breath Weapon		Use breath weapon more often
Shape Breath		Con 13, Breath Weapon, Small+	Expel breath weapon as line or cone
   Split Breath		Shape Breath			Divide breath weapon into two attacks
   Spreading Breath	Con 15, Shape Breath		Expel breath weapon as a spread effect
   Extend Spreading B.	Spreading Breath		Expel breath weapon as spread effect that can be used at range
Tempest Breath		Str 13, Breath Weapon		Breath weapon also produces wind effects
			Power Attack, Large+
Each metabreath effect used delays the next time you can use your breath weapon, except recover breath, which shortens it.

Fieari, how much would it cost to lead line my cavern? What about just the treasure room.
Good thing I just purchased this Stronghold guide thing... lead prices aren't listed ANYWHERE else. It's 1,000gp to coat 1,600 square feet of wall or floor or ceiling. I'll need to check dimensions more clearly... for one, the Draconomicon doesn't say how HIGH the ceilings are in the lower or upper caverns, just that the pit leading between them is 150'. So ceilings are obviously lower than that... but how MUCH lower is the question...



EDIT: I also need to know what the Dark Hunter is doing now... more action is forthcomming, but of course, you don't know when. Need to calculate times.

If I'm missing questions, just keep pestering me. There's often so much I miss things.
 
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Drakknyte32 said:
Sounds pretty good to me OldeCrow

Tonguez, assuming we win the uppcoming battle.

What do you think of both of us sharing my mountain as a stronghold and using the spoils from the upcoming battle to better defend it.

I am definately getting lead lining ASAP.

Fieari, how much would it cost to lead line my cavern? What about just the treasure room.

IC The Druid may be a bit reluctant to base himself within the mountain since its already compromised (and so not as secure as it could have been in his eyes) and because as a Druid and Hunter he prefers the open sky and surrounding plants.

ooc is probably a good idea to pool our resources a bit so yeah the Druid will be making constant visiyts to the Lair (but will infact be moving between Lair and Grove on a regular basis)

also Fieari I will tie my word of recall to the Mirror so that whereever I go I will return to where the Mirror is installed (and can then use its teleport function)

another point Drakknyte - that mirror was way expensive. So WHEN we defeat the good guys and sack their city I'll be wanting to replenish my gold reserves big time (and/or get more personal magic items) along with the stronghold defense ones - do you think the Fire King will object?...
 


Tonguez, please post your IC actions, I really want to get this battle started.

The FireKing wants to leadline his cavern (Which shouldn't cost too much)
And he wants you to cast unhallow, dimensional anchor, and shambler in his lair (which is free but will take a few days)
And he wants some as his hoard (Maybe 10%)

The rest is all yours. I would strongly suggest getting some magic items so you could survive in melee.

I would also suggest some anti-scrying equipment. They know who you are now.
 
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Timewise I believe for us is either the night of the first day or the early morning of the second day.

Exact time is however long I spent scrying+1/2 an hour of flight+1 hour of brooding.
 

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