D&D Wargaming: Evil OOC

Sheesh this just gets worse and worse.

Posting the only action that may get us anywhere. Please raise me as a dragonghost immediately. Tonguez please anchor the mirror and beat these guys.
 

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Don't give up yet, there're still a few solutions.
-Touch the mirror and Wind Walk out. (they may be able to dispel it, but it's an idea)
-Earthquake the whole cavern (you both have enough hp to survive, the mages may not)
-Fog Cloud to prevent them from targeting you.
 


I'll be generous and give you a decreasing DC will save each round to manifest as your ghostly self.

As for the mirror guardians... as I mentioned, there hasn't been enough time for anything other than ravens to come through, at all. The two dogs are there, but there are more lights than dogs. Each dog can only manage an attack and an attack of opportunity each. The ravens don't have a high enough BAB to concern the lights enough, esspecially with their aura of menace on.

Here's something to look up at though... if they do teleport away with it, Hunter's army will be streaming into the home of whoever has taken the mirror. Not only that, if the Hunter teleports back to the grove, he'll be able to walk through the portal himself unless the good guys figure out the commands programmed into the mirror (unique to each mirror).

Need Tonguez's move confirmation. Then the body count will be known.
 
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"Sigh" I'm just annoyed that I can't think of anything to do about this. Tonguez might save us but right now I'm pretty useless.
The most annoying thing is that I didn't even think of putting up preventions for this.

Guess it really shows what a newb I am to D&D. The basic military tactic in all high level story hours and I did nothing to stop it.

Does the dragon ghost just apply the normal ghost template or is it different? I remember reading something about one that really increases your breath weapon and bite attack at the cost of everything else. That might have been a different undead dragon template though.
 

It's mostly the normal ghost template, except you gain an ADDITIONAL breath weapon, which creates a cone of gray mist, which causes "catastrophic ability drain", permanently losing a number of points of dex, str, and con equal to your base age catagory, save negates and renders them immune to your weapon for 24 hours (although your other attacks still work).

I don't think there are any other additional modifications to the template...
 

That sounds pretty cool.

But what about the save DC?
A breath weapon normally has a DC of 1/2 hit dice + con modifier.
When you change into a ghost does the con modifier change into a charisma modifier? This is what happens with most undead.
And do PC class levels count toward the hit dice modifier to DC?
And how are we going to determine what extra special abilities I have?

I just never run out of questions do I :)
 
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I am _so_ going to add a permanent Mind Blank to my character. "Bye bye, Scying!". Though it does have the annoying side-effect that I can't get Rary's Telepathic Bond with the rest of you. No matter, I can always Greater Teleport if there is need to discuss something. I'll just dispatch a couple of quasits to everybody to work as messengers for me.
 

Mind Blank is good, but given the variety of other ways to prevent Scrying I really think that in the long run the Telepathic Bond is more valuable.
 

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