D&D Wargaming: Evil OOC


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Pyrex if your army ever does get to a place to be assaulted tell me over the telepathic bond a day in advance. 1 day is pretty much all I need to get anywhere on the map.

My character will be a major boost to any assault and I don't want much in the way of rewards (1/4th of the spoils, maybe less). I'll also need you to carry my share of the spoils (no telekinesis unfortunately). Mostly I just want to reak some havoc and get revenge.

Fieari the reason I don't want much in the way of spoils is that the Lich King decided my desire to protect my wealth was what made me lose the last battle (Entirely possible, I was way to focused on protecting the mirror) so he trapped my spirit when I died and changed it so when I came back my purpose was not to recover my hoard but to destroy the good lands. I hope this is acceptable to you, it just made a good reason for me to stick around even after I rebuilt my wealth.
 


I'm actually hoping everyone votes for the restart... much cleaner, and we'll have at least 4 armies on each side starting... so everyone gets to play.
 

I voted (conditionally) yes.

Oddly enough, the two armies that would (essentially) be unchanged by my propositon are mine & Drak's.
 

Hey Pyrex this one's for you.

When I went to bed last night I started considering strategy again. One thing that popped up in my mind is that an army is most vulnerable away from their home and base defenses and moving in a predictable pattern. In other words, an army at march. I'm not afraid of high level assasinations against my character right now since he is both on another plane and has full cover/concealement but your army isn't quite that safe. Do you have any preparations/stratagies against someone teleporting close to your army and opening fire before teleporting away again. If someone did this a couple of times a day with a high level caster it would wear down your army and put your commander at risk.

My suggestion, If I understand your army right you have kobald archers riding worgs. Have bunches of these kobalds spread out among your army with readied actions to shoot anything that teleports in unexpectedly. At the very least you might get lucky and kill a high leveled wizard.
 

None of them are actually riding the wolves.

The archers are limited to a single-action per round so they can't ready to attack (they'd have to stand there and I'd never get anywhere).

The skeletal wolf cavalry roams around the army and has plenty of speed/actions to keep a partial charge readied against any living creature that comes within range. (they're hungry :))

Also the fact that the army never stops makes it harder to teleport correctly.

And if they give me an action they could have a problem.

But yes, those wizards could wear me down. But they've got to find me first.
 
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Right now you might not have to worry about them finding you but once you are on there lands you will be noticed eventually.

The trouble with wolves is that they need to be right next to a character to attack. Readied actions only allow one standard action OR one move action. If they are more than 5 feet away the wolves can't do anything.

What if you put some of your zombies on the wolves. The wolves use their action to keep moving while the zombies uses their action to have a readied attack.
 

A "partial charge" is a standard action and can be readied.
That way the wolves only have to be within 50'

The zombies aren't capable riders, that's not gonna work so well.

*ponders constructing platform & Telekinetically hoisting a half-dozen archers a 100' into the air*
 

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