D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

If -all- current players are willing to turn back the clock, I will allow it. General vs. General just isn't as interesting as army vs army.
 

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I would be willing to turn back the clock, but only if I get to remake my army.

Drakknyte32: Don't hate me because I won, hate me because it was easy. :p
 


Turning back the clock would allow army remakes for all, now that we've all seen what an assasination attempt looks like. I'm sure you've all thought of ways to combat that in the future, so it NEVER HAPPENS AGAIN. Please... please make it never happen again... running that little fiasco took EIGHT HOURS of calculations and die rolling and rule checking and clarification providing etc etc etc etc etc. Pitch melee battle CAN'T be that complicated. It just CAN'T! (actually, the celestial vs mephit part of the assasination thing was the easiest aspect... so that supports my theory)
 

Hmm, I support starting over if we change the fundamental rules of the game a bit to drag everyone back towards the original purpose.

Example:
No magic items over 50kgp.
No casters or SP abilities higher than nth (12th?) level.
 

I'd rather not turn back the clock. Sure, there's some things that I'd do differently, but most of us have unallocated resources remaining and now is a dandy time to spend them to fortify against more surprise attacks. And getting a little more strict on the divination/teleportation magics will also go a long way towards stopping further magical assassinations.

An important one that a lot of people used seems to be the Mirror of Mental Prowess. It functions off of Clairvoyance, which has a range of Long (as opposed to unlimited in 3.0). So it can spy and open a portal, but it'll only go a few hundred yards. It also takes 10 minutes to cast, in the same way that Scrying takes an hour to cast. (Greater Scrying takes only a round and lasts an hour per level, but it much harder to get). It makes scouting creatures much more important if a stationary and invulnerable magical sensor can't be used to find every bit of intelligence.

Honestly though, I see some pretty good comeback strategies for evil that good doesn't really have at their disposal. Especially if they band together to ward their fortresses and battlelords.
 




Okay it looks like it was already decided but I will put forth my vote anyway.

I Don't want to set back the battle. I lost but I learned a lot and there wasn't a lot I could do that would keep the same thing from happening if I tried to stay with that army. My new army is much better equipped to deal with this sort of thing.

It is your decision if we limit scrying/teleportation magic but personally, I think we shouldn't. Isn't the whole purpose of this game to learn how mass combat works in D&D? Teleporting and scrying are an integral part of D&D and we are already learning how to deal with them. If it continues to be unbalancing it will be easy to change in the future.

Tyreus I don't hate you at all. On the contrary I am glad you did what you did. I am new to D&D and it helped me learn a lot about the dangers and benefits of high level magic. Because of this I will be able to make an army that is far more effective now.

I'm still going to get revenge of course, but it isn't personall :p .
 

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