Fieari
Explorer
Initial Analysis from the DM:
High level units are DEVESTATING. However, in discussions, it seems that every single high powered thing you can do has a counter that is simple and easy to produce. Thus, rule #1 and key to waging war in a high magical enviornent-- Protect Yourself From Magic. Mind blank and forbiddance should be MANDATORY for any kind of conflict, otherwise what you get is a massacre... and it won't be clear which side the massacre is on. VERY risky. Too risky. War needs to be more methodical, or you'll win battles but lose the war. Slow and steady.
Both sides have powerful units, and weak units. The powerful units can singlehandedly take out ALL the weak units. However, the powerful units can also PREVENT the other powerful units from accomplishing this. Thus, I predict that battles will become focused around COUNTERS. Say I have someone who wants to cast a Storm of Vengance, but the other side has a magical item that casts mordenkainen's disjunction on a large area. The key is then getting rid of the disjunction. The high level unit could do it himself, maybe... but that's such a risk. Maybe you should send a strike team of non magically embued sneak-theives into the camp. Or maybe have a pitched battle between non-magical units... and then if the magical item goes down, then things get messy, but in favor of one side or the other.
Just some things to think about.
This first raid that is going on right now was PREVENTABLE. Tactics are one thing, but good tactics in the face of bad strategy can be like patching the titanic with a box of bandaids.
High level units are DEVESTATING. However, in discussions, it seems that every single high powered thing you can do has a counter that is simple and easy to produce. Thus, rule #1 and key to waging war in a high magical enviornent-- Protect Yourself From Magic. Mind blank and forbiddance should be MANDATORY for any kind of conflict, otherwise what you get is a massacre... and it won't be clear which side the massacre is on. VERY risky. Too risky. War needs to be more methodical, or you'll win battles but lose the war. Slow and steady.
Both sides have powerful units, and weak units. The powerful units can singlehandedly take out ALL the weak units. However, the powerful units can also PREVENT the other powerful units from accomplishing this. Thus, I predict that battles will become focused around COUNTERS. Say I have someone who wants to cast a Storm of Vengance, but the other side has a magical item that casts mordenkainen's disjunction on a large area. The key is then getting rid of the disjunction. The high level unit could do it himself, maybe... but that's such a risk. Maybe you should send a strike team of non magically embued sneak-theives into the camp. Or maybe have a pitched battle between non-magical units... and then if the magical item goes down, then things get messy, but in favor of one side or the other.
Just some things to think about.
This first raid that is going on right now was PREVENTABLE. Tactics are one thing, but good tactics in the face of bad strategy can be like patching the titanic with a box of bandaids.