D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

Initial Analysis from the DM:

High level units are DEVESTATING. However, in discussions, it seems that every single high powered thing you can do has a counter that is simple and easy to produce. Thus, rule #1 and key to waging war in a high magical enviornent-- Protect Yourself From Magic. Mind blank and forbiddance should be MANDATORY for any kind of conflict, otherwise what you get is a massacre... and it won't be clear which side the massacre is on. VERY risky. Too risky. War needs to be more methodical, or you'll win battles but lose the war. Slow and steady.

Both sides have powerful units, and weak units. The powerful units can singlehandedly take out ALL the weak units. However, the powerful units can also PREVENT the other powerful units from accomplishing this. Thus, I predict that battles will become focused around COUNTERS. Say I have someone who wants to cast a Storm of Vengance, but the other side has a magical item that casts mordenkainen's disjunction on a large area. The key is then getting rid of the disjunction. The high level unit could do it himself, maybe... but that's such a risk. Maybe you should send a strike team of non magically embued sneak-theives into the camp. Or maybe have a pitched battle between non-magical units... and then if the magical item goes down, then things get messy, but in favor of one side or the other.

Just some things to think about.

This first raid that is going on right now was PREVENTABLE. Tactics are one thing, but good tactics in the face of bad strategy can be like patching the titanic with a box of bandaids.
 

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It's definately been interesting to see where the game is going.

At this point I've realized that the game I built my army for is not the game that's being played. (which, of course, just makes it all the more interesting)
 

Now that 'Round 1' is over, I have a request.

We need to ratchet Scrying (and the Mirror) back down to work how they're written in the book.

The major reason Round 1 went down as it did is because Scrying was made far more powerful than the written version.

Thoughts?
 

Yeah, I did allow both sides to scry for abstract concepts, instead of things they already KNEW about. "Find me the 'Enemy General'" "Find me any armies within our territory." Etc...
 


Sore loser :mad: ...... Just kidding :p I didn't make my army for that purpose, but when I saw how vulnrable you guys were I couldn't resist. I was scrying so I knew where to send my troops, not where to cast finger of death. ;)
 


Tyreus said:
Sore loser :mad: ...... Just kidding :p I didn't make my army for that purpose, but when I saw how vulnrable you guys were I couldn't resist. I was scrying so I knew where to send my troops, not where to cast finger of death. ;)

goes up and shakes Tyreus hand - good game

I think in my case the biggest problem was still being in 'Prep mode' - so looking at doing the RP session 'strategising' with Drakknyte before the actual combat and not expecting a preemptive strike so early on in the game, afterall I still don't know how the mirror was suppose to work

I hadn't done any defensive magics because I wasn't ready for a battle otherwise Unhallow and Forbiddence should have been everywhere! (we had just received the call to arms afterall!) - you could have at least given us a round to settle in before turning us to dust!!! :(

So can we declare that a practice round and start again? (Divine Intervention to turn back time?)
 


So Tyreus you are the one that killed me.

Thanks it was the nicest thing anyone ever did to me.

And I'm not giving you any more hints than that about what I'm making for my next army :]
 

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