D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

Current Teams, based SOLELY on who's posted in the Rogue's Gallery threads so far. Lists sorted by most prolific RG poster.

EVIL (8)
---------------
Drakknyte32
Pyrex
Tonguez
Uriel
Serpenteye
The Goblin King
OldCrowe
Dalamar

GOOD (7)
---------------
nameless
Tyreus
WizWrm
Bibliophile
Jemal
Wrahn
LazarusLong42

Both teams have only three active in game armies at this moment in time.
 

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How many finished armies do we have on each side?

I consider my army finished. I'm still awaiting some rulings but I'm good (or rather, evil) to go.
 

Fieari said:
Current Teams, based SOLELY on who's posted in the Rogue's Gallery threads so far. Lists sorted by most prolific RG poster.

EVIL (8)
---------------
Drakknyte32
Pyrex
Tonguez
Uriel
Serpenteye
The Goblin King
OldCrowe
Dalamar

GOOD (7)
---------------
nameless
Tyreus
WizWrm
Bibliophile
Jemal
Wrahn
LazarusLong42

Both teams have only three active in game armies at this moment in time.


Okay, looks like I'm joining the good guys then! :) *heads off to Good armies rogues gallery thread*
 

I'm going to put a temporary freeze on recruiting, till I find out what kind of nightmare 8v8 is to keep track of. I may open it up to more later, and of course, if anyone drops out, replacements will be welcome.
 


I would like to make a proposal:

Ban Epic Spellcasting.

It lends itself to too many abuses in this circumstance. (With cooperative spell casting). If we choose to allow it then there should be a minimum DC of around 20.

I have a few questions too:

Is there a mechanic in place for us to get our hands on more money?

What (if any) are the effects of losing our home territory or having our home city destroyed?
 

I agree with Wrahn. Allowing epic spellcasting, especially ritual epic spellcasting, would make this game into a battle between individual superpowered spellcasters and make the armies irrelevant. That's not the kind of game this is.
 

The game has already devolved to a fight between individual superpowered spellcasters. Banning 'Epic Spellcasting' (if/when a caster makes it to lvl 21) isn't going to change that any.

Given the huge costs associated with Epic Spellcasting do you really think banning is necessary? (I support a DC dead-zone from 1-19 though. IMO DC zero spells should be allowed if we allow epic casting)
 

Pyrex said:
The game has already devolved to a fight between individual superpowered spellcasters. Banning 'Epic Spellcasting' (if/when a caster makes it to lvl 21) isn't going to change that any.

Given the huge costs associated with Epic Spellcasting do you really think banning is necessary? (I support a DC dead-zone from 1-19 though. IMO DC zero spells should be allowed if we allow epic casting)

DC 0 spells are fine until you begin dealing with cooperative casting. get 500 1st level clerics to contribute level 1 slots, that is -500 DC there. -20 for 10 minutes and you can easily get permenant +5 inherent bonus (DC 235) I would hate to think what you could summon with that or the spells you could level countries with. For one Feat. DC 0 spells are a nice idea and I think workable without cooperative casting, but with it, it is beyond broken.

How about this, keep epic spell casting but eliminate cooperative (ritual) casting.

As far as devolving into assassinations of the leaders, perhaps we should set up rules about territory.

Each player starts with a territory, every (time period) it provides him with (an amount) of points to spend on his or her army either for replacement units or to spend on new untis. Controlling two territories garners the owner (an amount x2) each (time period). Three territories, three times the amount and so forth.

To hold a territory one must have (a Number) of units holding it and (a different number) of CR in that territory.

It will not eliminate it, it will just make it less profitable to go after a leader and not his territory. I am actually interested in seeing how this plays out.
 
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DC 0 spells cannot be cast cooperatively & must have a casting time no longer than 1rd.

Limit the DC reduction from cooperative casting to either a flat value or a percentage (25%?) of the original DC.
 

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