update thus far:
character Renaldo D'Arguissi
how about he is not recruited yet by the shadow knight organization...he has been a 'person of intrest amoung the guard element of the house, especially the lady as "Lady Nineveh d'Anovia is a very forward thinking individual" and bears watching for what ever other plots and plans of intrigue may happen.
rp ing it out will be more fun anuway!
Renaldo D'Argaussi
[sblock=Personal Info]
Swashbuckler 2. Human, Azgundian
Age. 16. . .
Weight. 140lb. . . . .
Height. 5' 6"
Skin. Olive.
Hair. black wavey. .
Eyes. Green
Languages:. Commen, Azgund
Str. . .10. ( 2 pts). +0.
Level:. 2.
Exp:. 1000
Dex. .16. (10 pts). +3.
hp:.17
Con. .12. ( 4 pts). +1.
BAB:. +2.
Grap:. +2
Int. . 14. ( 6 pts). +2.
Ac:. 16
Wis. ..14. ( 6 pts). +2.
touch:.13
Chr. ..12 ( 4 pts) +2.
flatfooted:.13
[/sblock]
Combat
Code:
[b]armor: max arcane[/b]
Studded [b]adj mag dex acp failure type wt mv[/b]
Leather, Mwk. +3 -- +5 0 15% Lt 2lb 30
Base AC: 16 (dex +3, armor +3)
touch ac: 13
flat foot ac: 13
[b]Attack[/b]
[b]weapons: att dam crit rng type[/b]
Rapier, Mwk +6 1d6 18-20/X2 n/a P
Dagger +5 1d4 19-20/X2 10 P/S
[b]Two weapon fighting (Full round attack):[/b]
[b]weapons: att dam crit rng type[/b]
Rapier, Mwk +4 1d6 18-20/X2 n/a P
Dagger +3 1d4 19-20/X2 10 P/S
Weapon Adjust ments:
Dex: +3; bab +2; rapier Mwk +1; 2 wpn fight -2
[b]Saves: base abil mods total[/b]
Fort: +3 +1 -- +4
Reflex: +0 +3 +1 +4
Will: +0 +2 -- +2
Save Modifications: Reflex: +1 (Grace)
[sblock=special attacks]
FEINT
As a standard action, you can try to mislead an opponent in melee combat so that he can’t dodge your next attack effectively. To feint, make a Bluff check opposed by a Sense Motive check by your target. The target may add his base attack bonus to this Sense Motive check. If your Bluff check result exceeds your target’s Sense Motive check result, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn. Feinting in this way against a nonhumanoid is difficult because it’s harder to read a strange creature’s body language; you take a –4 penalty. Against a creature of animal Intelligence (1 or 2), you take a –8 penalty. Against a nonintelligent creature, it’s impossible. Feinting in combat does not provoke attacks of opportunity. Feinting as a Move Action: With the Improved Feint feat, you can attempt a feint as a move action instead of as a standard action.
DISARM
As a melee attack, you may attempt to disarm your opponent. If you do so with a weapon, you knock the opponent’s weapon out of his hands and to the ground. If you attempt the disarm while unarmed, you end up with the weapon in your hand. If you’re attempting to disarm a melee weapon, follow the steps outlined here. If the item you are attempting to disarm isn’t a melee weapon (for instance, a bow or a wand), the defender may still oppose you with an attack roll, but takes a penalty and can’t attempt to disarm you in return if your attempt fails.
Step 1: Attack of Opportunity
Step 2: Opposed Rolls.
Step Three: Consequences
See phb pp 155 for further details
Grabbing Items
You can use a disarm action to snatch an item worn by the target (such as a necklace or a pair of goggles). If you want to have the item in your hand, the disarm must be made as an unarmed attack. If the item is poorly secured or otherwise easy to snatch or cut away (such as a loose cloak or a brooch pinned to the front of a tunic), the attacker gets a +4 bonus. Unlike on a normal disarm attempt, failing the attempt doesn’t allow the defender to attempt to disarm you. This otherwise functions identically to a disarm attempt, as noted above. You can’t snatch an item that is well secured, such as a ring or bracelet, unless you have pinned the wearer (see Grapple). Even then, the defender gains a +4 bonus on his roll to resist the attempt.
[/sblock]
Skills and Feats
[sblock=Skills and Feats]
Feats:
Class:
weapon Finesse (level 1)
H :
Combat Expertise
CL1:
Improved Feint
CL 3: ***improved Disarm***
CL 6:
CL 9:
Skills: 35 ranks
name
Balence: 5 ranks + 3 (dex) =
+8
Bluff: 5 ranks+ 1 (cha) =
+6
Climb: 3 ranks+ 0 (str) =
+3
Craft: Wood Carving: 4 ranks+ 2 (int) =
+6
Diplomacy: 2 ranks+ 1 (cha) +4 (Syn) =
+7
Jump: 3 ranks+ 0 (str)+2 (syn) =
+5
Profession:Guardsman: 4 ranks+ 2 (wis) =
+6
Sense Motive: 5 ranks+ 2 (wis) =
+7
Swim: 1 ranks+ 0 (str) =
+1
Tumble: 5 ranks+ 3 (wis) =
+8
synergies:
Tumble: +2 on Jump
Bluff: +2 on diplomacy, disguise, Intmidate and
slight of hand
Sense Motive: +2 on diplomacy
[/sblock]
item purchase notes
Code:
Studded Leather, mwk 175.00 gp 20.00 Lb
Rapier, Mwk 320.00 gp 2.00 lb
Dagger x3 6.00 gp 3.00 lb
Guard's Uniform
(courtesen's outfit) 30.00 gp ---
Back Pack 2.00 gp 2.00 lb
flint/steel 1.00 gp ---
Mirror, sm steel 10.00 gp 0.50 lb
Belt pouch X 2 2.00 gp 1.00 lb
Water Skins X 1 1.00 gp 4.00 lb
Sunrods X2 4.00 gp 2.00 lb
Tinder twigs X10 10.00 gp ---
Traveler's outfit 1.00 gp 5.00 lb
Potions of Healing 100.00 gp ---
artisen's tools 5 gp 5 lb
Totals: 667.00 44.5 lb
special items : 157 gp
total: 819
Left over:
pp 50 gp 9 sp 10 cp
Weight of: 7 lb on his person
pouch 1: 25 gp, 9 sp, 10 cp
pouch 2: 25 gp
wearing: x.x lb
Special Items
[sblock]
entry fee into tournaments: 50 gp paid
Inside Pocket (Comp Scound) 2 each cost 2 gp
Flash Pellet (comp Adven) 1 each - disguised as pocket
button on his left side of his uniform cost 50 gp
Hollow boot heel, right boot (comp scoun) cost 50 gp
potions:
healing 2 X 50 gp ea 00
Things left in quarters (emergency grab and go)
leather armor 10 gp
rapier 20 gp
Artisan’s outfit (first clothing)
Back Pack
flint/steel
Mirror, sm steel
Belt pouch X 1 (W/ 25 gp)
Water Skins X 1
Sunrods X1
Tinder twigs X5
Traveler's outfit
Potions of Healing X1
[/sblock]
General discription
[sblock]
handsome, courtous and never shies at giving a pretty lady a smile from his very white teeth, this young lad is dressed in very well made attire of the colors of his lord's elite guard. His uniform is made with the same care as the lowest of courtesans, though his seems to be maticulousy kept. the hair on his head wouold seem tasseled but for the plumed hat that is worn. his hair is sholder length and cleaned daily. His mustache is thin, dark and still coming in so it looks as two short lengths at the corners of his mouth
[/sblock]
[sblock=history]
Renaldo's family are wood carvers, and not of small skill. It was the contact with some of the uppercrust of azgund that sparked the fires of youthful imagination. Even though he was always playing 'swords and daggers' (read cops and robbers) he still spent time applieing himself to the family trade, sometimes on intricately carved wooden swords. He now spends his off time carving small figurines and gives them to the orphans on the street, the best ones as payment for information sometimes, it is not unusuall for him to spend a week on one figure. his favorite carvings are those of elite guards men in conquring poses.
[/sblock]
[sblock=guard recruitment]
If there were the things Renaldo learned from his father, it was this:
1) you never bully children, visitors from other nations and Women
2) Street thugs were the worst bullies
3) defend those being bullied
so naturally, with those character traits in the young impressionable mind of a swordsman wannabe like our intrepid Renaldo, he was destined to find someone in distress.
It started one sunny day, his recently aquired birthday present from his father, a rapier. nothing specia about it. it wasn't even new ... used by another who had a specile one made for himself and sold his old one. Must be a lucky blade as the former owner still lives. well, our over ambitios 14 yearold Renaldo was walking with a couple of his childhood buddies when they happened uppon some street thugs in the process of mugging a lady and her enterouge, which included her son of about 8 years. That just was't going to fly for him. He broke from his friends and challenged openly the three thugs ... all three of them. The leader directed on of his lackeys to take care of the 'young whelp' and teach hi a lesson. a quick bluff by the thug and Renaldo was out cold.
All was not lost. his loud boisterous challenge alerted some guards who came to the scen as renaldo was collapsing to the ground. the gurads captured the thugs with out further incident, the lady was so intrigued by the brave youngster and had he and his buddies brought to the manner where ther were fend and renaldo was brought back to concesiousness. (Read: sapped for non lethel damage) This bold brave youngster could have good potential in the elite guards of the house. and thus his training started....
[/sblock]