Nemesis Destiny
Adventurer
This, as I understand it, was intended to be a "dial" that individual tables could adjust from "off" to "full restore after each encounter" and everything in between. Presumably the book will cover this in some detail since it seems to be a sticking point for many. I don't see any exclusion here.Well, the problem with that is that in some cases, inclusion of Element X necessarily excludes Element Y. For example, with hit points, baking in "self healing" as the system default has sweeping ramifications for much of the rest of the system as a whole--the pacing of its use, expected number of encounters per day or "scene," how frequently each class has access to it, how it interacts with magical healing, etc. Inclusion of self healing as the "baseline" can still be modified later in a module, but that module is going to have to be just as hard baked as the original.
This is poor justification for thumbing one's nose at everything that 4e brought to the table. My decision on whether or not I like and will run 5e depends on whether or not it will support a playstyle I prefer. The more things that are excluded, the less likely it becomes that I will choose that system. I have dealbreakers like anyone, but I don't care what else is included, so long as I can easily ignore the stuff I don't want to use. If it doesn't have something included that I deem critical to running the game I want to run though, that's far more of a dealbreaker than if it includes some optional rules for multiclassing that I can just ignore.Second, it's much easier to point out things to exclude, because otherwise we have to make a bullet-point list of everything that's included in every edition, and compare it to the playtest. At a certain level, it's easier to just make certain baseline assumptions based on D&D's past history, and use those to compare exceptions.