Celebrim
Legend
Overall, I think the raging success that all these games utterly failed to enjoy says a lot about the state of things at the time. Its hard to sell them short when you couldn't even buy them in a store..
Yeah. Well, I'd be very surprised to find that of the major Indie or Indie inspired games out there, that there were more than 30 or 40 tables playing the game on at least a biweekly basis in the entire USA.
My Life with Master? You think there are more than 30 tables playing that?
Dogs in the Vineyard? Maybe 30 tables
Burning Wheel? Maybe 40 tables
All variaties of FATE combined? A couple 100 at most.
Dread?
Monsters and Other Childish Things?
We are talking about very small communities that aren't exactly taking the world by storm. I would love to be a player in a MLwM or DitV game with an experienced skillful GM, so that I could pick up some experience. Ditto Dread or Monsters and Other Childish Things. What do you think the chances of that are? There _might_ be one table in the city. There probably aren't more than a half-dozen tables in the state. Once you get into the essential trust issues such games call for, chances are it will never happen. And I know my current table isn't really capable of going there yet, nor am I entirely sure, much as I like these guys, on some of the trust issues involved. There are huges issues of compatibility of personality involved in playing those games not raised by traditional RPGs.
And another issue for me is I read something like MaOCT, and I get the sense that maybe only its creator can actually create the experience envisioned in the text. This isn't anything new. A lot of the talk around Tekumel I can remember was that it was a fantastic setting, but only Barker really new enough about it to understand it and make it come alive. Everyone else was just playing an Empire of the Petal Throne pastiche.
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