This contrast doesn't really work.Scene based where skill checks are just another level appropriate obstacle and supposed to be overcome, thus PCs need to be good at everything to "participate" and goal based where the players have more control over the obstacles (which is difficulty based independent from the PCs levels) they face and success is not guaranteed. In that case its is OK if some PCs are bad at something.
Burning Wheel is a scene-based game in which DCs are "objective" and the PCs are expected to fail frequently.
HeroWars/Quest is more like 4e in being a scene-based game in which DCs are scaled. But even then there is no particular expectation that PCs should succeed (and likewise in 4e; hence the change in Essentials to the XP rules for skill challenges, awarding XP even for failure).
I also don't understand the contrast between "scene-based" and "goal-based" - the generic form of skill-based game is driven by player goals for their PCs.