Jeremy
Explorer
And different people have fun in different ways right?
Some people really dig 1-5th level play and nitty gritty small scale games with as little change in power level and dynamics as possible so that change is avoided and comfort levels are maintained.
That's perfectly fine. There is a great deal of fun to be had playing with everyday joes in extraordinary situations.
Some people like to play in strict DMG guidelines playing D&D as they feel it is meant to be played. They adjust to high level gaming but keep the characters the focus of the game and not their combat prowess.
Bravo. Well constructed. Good restraint. Beautiful use of control and moderation to engineer a fun and enjoyable story for everyone.
Some people like the specialize in particular talents in a party dynamic wherein each member is really good at something. Each member attempts through experience and expenditure to better at what they do to aid their party, themselves, and their quest, and sometimes indeed the campaign world at large.
Hey? If it's fun, why not? If the DM can handle it, and everyone is having fun and having their chance to shine, then isn't it just another gaming style?
Does the fact that you might prefer a different style make this style any less valid? Does the fact that your characters on a whole are more or less powerful than WotC standards make them any less special or unique or worth any more or less?
Then why is it acceptable to post posts declaiming those games and gamers in particular as munchkins, power gamers, rules lawyers, or--most recently--weenies? I like to think I have a pretty level tolerance for people's right to say what their opinions are, but derogatory and inflamatory terms like that irritate me.
And worse, it's accepted. As long as it's a powergamer you are belittling, then "munchkin!" away. I'm sorry, I happen to be excited by high level play and my mind naturally gravitates towards ways to design well thought out and optimized character concepts given what I am to work with. And it's a heckuva lotta fun for me and others when something happens like for instance a psychic warrior wades into a host of gnolls absorbing their blows as subdual and recouping it back via his vampiric claws.
Or when a double empowered cone of cold happens to catch a red dragon on a failed save with a massive arctic blast of anime proportions...
Or when a paladin is surrounded in the holy power of his deity and charges forth summoning his faith and channeling it in a massive holy fireball hurtling at lance point towards an evil foe...
High level gaming? Bring it on. Optimized equipment/ability development to emphasize your strengths and help cope with your weaknesses? Well done, smart play.
I'm sorry. It's the way we play. We have fun doing it. Isn't that the point?
Some people really dig 1-5th level play and nitty gritty small scale games with as little change in power level and dynamics as possible so that change is avoided and comfort levels are maintained.
That's perfectly fine. There is a great deal of fun to be had playing with everyday joes in extraordinary situations.
Some people like to play in strict DMG guidelines playing D&D as they feel it is meant to be played. They adjust to high level gaming but keep the characters the focus of the game and not their combat prowess.
Bravo. Well constructed. Good restraint. Beautiful use of control and moderation to engineer a fun and enjoyable story for everyone.
Some people like the specialize in particular talents in a party dynamic wherein each member is really good at something. Each member attempts through experience and expenditure to better at what they do to aid their party, themselves, and their quest, and sometimes indeed the campaign world at large.
Hey? If it's fun, why not? If the DM can handle it, and everyone is having fun and having their chance to shine, then isn't it just another gaming style?
Does the fact that you might prefer a different style make this style any less valid? Does the fact that your characters on a whole are more or less powerful than WotC standards make them any less special or unique or worth any more or less?
Then why is it acceptable to post posts declaiming those games and gamers in particular as munchkins, power gamers, rules lawyers, or--most recently--weenies? I like to think I have a pretty level tolerance for people's right to say what their opinions are, but derogatory and inflamatory terms like that irritate me.
And worse, it's accepted. As long as it's a powergamer you are belittling, then "munchkin!" away. I'm sorry, I happen to be excited by high level play and my mind naturally gravitates towards ways to design well thought out and optimized character concepts given what I am to work with. And it's a heckuva lotta fun for me and others when something happens like for instance a psychic warrior wades into a host of gnolls absorbing their blows as subdual and recouping it back via his vampiric claws.
Or when a double empowered cone of cold happens to catch a red dragon on a failed save with a massive arctic blast of anime proportions...
Or when a paladin is surrounded in the holy power of his deity and charges forth summoning his faith and channeling it in a massive holy fireball hurtling at lance point towards an evil foe...
High level gaming? Bring it on. Optimized equipment/ability development to emphasize your strengths and help cope with your weaknesses? Well done, smart play.
I'm sorry. It's the way we play. We have fun doing it. Isn't that the point?