D&D's about fun right?

Jeremy

Explorer
And different people have fun in different ways right?

Some people really dig 1-5th level play and nitty gritty small scale games with as little change in power level and dynamics as possible so that change is avoided and comfort levels are maintained.

That's perfectly fine. There is a great deal of fun to be had playing with everyday joes in extraordinary situations.

Some people like to play in strict DMG guidelines playing D&D as they feel it is meant to be played. They adjust to high level gaming but keep the characters the focus of the game and not their combat prowess.

Bravo. Well constructed. Good restraint. Beautiful use of control and moderation to engineer a fun and enjoyable story for everyone.

Some people like the specialize in particular talents in a party dynamic wherein each member is really good at something. Each member attempts through experience and expenditure to better at what they do to aid their party, themselves, and their quest, and sometimes indeed the campaign world at large.

Hey? If it's fun, why not? If the DM can handle it, and everyone is having fun and having their chance to shine, then isn't it just another gaming style?

Does the fact that you might prefer a different style make this style any less valid? Does the fact that your characters on a whole are more or less powerful than WotC standards make them any less special or unique or worth any more or less?

Then why is it acceptable to post posts declaiming those games and gamers in particular as munchkins, power gamers, rules lawyers, or--most recently--weenies? I like to think I have a pretty level tolerance for people's right to say what their opinions are, but derogatory and inflamatory terms like that irritate me.

And worse, it's accepted. As long as it's a powergamer you are belittling, then "munchkin!" away. I'm sorry, I happen to be excited by high level play and my mind naturally gravitates towards ways to design well thought out and optimized character concepts given what I am to work with. And it's a heckuva lotta fun for me and others when something happens like for instance a psychic warrior wades into a host of gnolls absorbing their blows as subdual and recouping it back via his vampiric claws.

Or when a double empowered cone of cold happens to catch a red dragon on a failed save with a massive arctic blast of anime proportions...

Or when a paladin is surrounded in the holy power of his deity and charges forth summoning his faith and channeling it in a massive holy fireball hurtling at lance point towards an evil foe...

High level gaming? Bring it on. Optimized equipment/ability development to emphasize your strengths and help cope with your weaknesses? Well done, smart play.

I'm sorry. It's the way we play. We have fun doing it. Isn't that the point?
 

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Personally, though I like to develop characters through low levels to get a better feel for them, I enjoy high-level play more. Heck, playing out the events of Record of Lodoss War(Which is my favorite anime.), would be epic level play, and have major artifacts central to the plot.
 

To be honest I have allways seen the "Munchkins" as the ones who ruined the game for the others by powergaming. Powergaming in itself is not munchkin since everything is relative.

And yes. The game is about fun but it would be more obviously if people would stop setting all these rules up for how to play in order to have fun :) It's just a simple question of social interaction.
 

Nah, I disagree.

None of the main characters in lodoss had epic levels, except for maybe parn near the very end... and even then only one or two. Lodoss was actualy very low-powered. Most of the characters started off at 1st level, IMO... Slayne, Parn, Atoh... all newbies to adventuring. The dwarf might have had a few levels under his belt, same with deedlit. Even the two great emporers weren't THAT powerfull, not by any evidence we saw, at least. And the Grey Witch counts more as a demi-god than an adventurer. A few artifacts, yes, such as the sword... But, realisticly, that sword didn't evidence much in the way of power either. With as low-magic of a world as Lodoss seems to be, even a simple +3 sword would get a long history and mythos behind it.
 

Mang, you know it's bad when even Jeremy/Jairami feels the need to vent.

Hey J, you slacker, when's the next instalment of your story hour coming out?
 

Yes, Games are about having fun and, as long as you are not hurting anyone else, who gives a crap about what other people may or may not think about how you have fun.

Game on and good gaming while your at it.
 

Here's a fun logic path..... Its a Game.... games have rules.... if you don't know the rules can you play a game? NO. Is it a game without rules? NO. What is it.... kids playing soldier in someones basement.... "I shot you.. no you didn't."
 

hong said:
Mang, you know it's bad when even Jeremy/Jairami feels the need to vent.

Hey J, you slacker, when's the next instalment of your story hour coming out?

Well with the discussion of how Collin keeps summoning grape ape the dire ape who works for fedex and aping people across gaps and chasms we discovered how truly bad an update is needed. Seeing as we've got all of 2 surviving original members now, still kicking though much changed... But you're right I'm a slacker. 12 hour sessions kick my butt then I'm too lazy to sit and write. :)

I'll try and be a good boy and update sometime next week. I really will...
 

Limper said:
Here's a fun logic path..... Its a Game.... games have rules.... if you don't know the rules can you play a game? NO. Is it a game without rules? NO. What is it.... kids playing soldier in someones basement.... "I shot you.. no you didn't."

When people start to tell each other what is fun I draw the limit. Fun is an individualle definition and as such thrives best with few restrictions. But it is a question of having the type of fun that doesn't come at each others expence. Example:

A Senario) Kid A: "I shot you"
Kib B(Likes to play deathscenes):"Cool"

Now. Doesn't that sound nice:)
 
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