D&D's about fun right?

Limper said:
Here's a fun logic path..... Its a Game.... games have rules.... if you don't know the rules can you play a game? NO. Is it a game without rules? NO. What is it.... kids playing soldier in someones basement.... "I shot you.. no you didn't."
Per the DMG, Page 8, under Deep-Immersion Storytelling:

Rules become less important in this style...

Yet, this is a method of play validated by the DMG.
 

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Bonedagger said:


When people start to tell each other what is fun I draw the limit. Fun is an individualle definition and as such thrives best with few restrictions. But it is a question of having the type of fun that doesn't come at each others expence. Example:

A Senario) Kid A: "I shot you"
Kib B(Likes to play deathscenes):"Cool"

Now. Doesn't that sound nice:)

I hear ya brother Bonedagger. Can I get an "Amen" with that?
 



Someone brought it up.... this resulted in curiosity... and that resulted in my question. Does it matter if they do? If one is curious, Yes.
 

Actually, I am a major fan of D.E.S.T., but that all stems from years of playing Wraith, Vampire, and Werewolf. Those systems show you how its very possible to make a realistic and fun game w/o too many rules involved. So I just transferred it over to D&D.

Take for example, my Kingdoms of Kalamar game. It is in Geanavue right now (thats where it started), and for the first 4 sessions, not more than 5 dice were thrown the whole time. All it was was solid RPing and improv storytelling by all around the table, not just me the DM.

But back to the point of the thread:

I dont see high level gaming as powermonger munchin type playing at all. Ive been gaming for 16 years now...

::counts on his fingerss a few times::

...I mean 18 years now, and the meaning of that deragatory word (to us "geeks" anyway...lol) has been someone who plays the game totally hack and slash with NO roleplaying, no cohesion in the game, and nothing takes place in the head, only on paper in the form of numbers.

[i}"Hey, I have an 18 strength!"

"Hey, I have a 19 strength, my character is better than yours and must have survived more"

"Oh yea, well I have a +5 sword of everything slaying, everything defending! So you stink!"[/i]


;)

-=grim=-
 

GJ that sounds cool.

My DM makes us roll (against something) whether we role-play it to the hilt or not. As a whole, we dont bother much anymore.

Whats your game like? Your players must respect and trust you, how did you make that happen?
 

Whats your game like? Your players must respect and trust you, how did you make that happen?

My game is very, very intense as theres no massive dice-rolling extravaganza or rules-look-ups to interrupt a flow of story. The game seems alot more alive because of this, as you are no longer defined by what you are on a sheet or how well you roll, but rather by how you tell the actions, and how you present yourself to the world. Only in combat or certain important instances are dice rolled...almost everything else is Role-Played (why roll intimidation of bluff if you can RP it, anyway?).

The cool thing about it was I never really knew these guys before this. I transferred colleges and answered an ad basically. But we are all White Wolf fans, so we were used to such a style of gaming.

-=grim=-
 

GJ: Being a bit of a devils advocate by nature.

Doesn't this penalize the players who lack a talent for the theatric? Actual player charisma and intelegence (creative visualization and language skills) would matter more than anything.... not that I'm saying this is bad mind you.
 


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