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D&D 5E D&D's Classic Settings Are Not 'One Shots'

Some of these classic settings will be revisited!

Spelljammer-ship-in-space-asteroid-city.jpeg

In an interview with ComicBook.com, WotC's Jeremy Crawford talked about the visits to Ravenloft, Eberron, Spelljammer, Dragonlance, and (the upcoming) Planescape we've seen over the last couple of years, and their intentions for the future.

He indicated that they plan to revisit some of these settings again in the future, noting that the setting books are among their most popular books.

We love [the campaign setting books], because they help highlight just how wonderfully rich D&D is. They highlight that D&D can be gothic horror. D&D can be fantasy in space. D&D can be trippy adventures in the afterlife, in terms of Planescape. D&D can be classic high fantasy, in the form of the Forgotten Realms. It can be sort of a steampunk-like fantasy, like in Eberron. We feel it's vital to visit these settings, to tell stories in them. And we look forward to returning to them. So we do not view these as one-shots.
- Jeremy Crawford​

The whole 'multiverse' concept that D&D is currently exploring plays into this, giving them opportunities to resist worlds.

When asked about the release schedule of these books, Crawford noted that the company plans its release schedule so that players get chance to play the material, not just read it, and they don't want to swamp people with too much content to use.

Our approach to how we design for the game and how we plan out the books for it is a play-first approach. At certain times in D&D's history, it's really been a read-first approach. Because we've had points in our history where we were producing so many books each year, there was no way anyone could play all of it. In some years it would be hard to play even a small percentage of the number of things that come out. Because we have a play-first approach, we want to make sure we're coming out with things at a pace where if you really wanted to, and even that would require a lot of weekends and evenings dedicated to D&D play, you could play a lot of it.
- Jeremy Crawford​

You can read more in the interview at ComicBook.com.
 

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Reynard

Legend
Supporter
Well I'm definitely a fan of Critical Role, but probably not enthusiastic enough to call myself a "critter." :) It's just a very well-written campaign setting...it feels big for its size, ya know? Like, it's only 304 pages, but it somehow feels more complete than much larger, older settings. Now I don't know how you feel about 4th Edition's default setting, but both Tal'Dorei and Wildemount have a lot of that old "Points of Light" feel to them, in my opinion. (I hope that doesn't talk you out of giving it a try. Whatever else I could say about 4E, I can't deny that 4E had the best setting and lore of all the editions.)
4E did not invent "points of light." I am pretty sure Tolkien did.
 

Micah Sweet

Level Up & OSR Enthusiast
I expect that adventures are more lucrative for WotC as they're basically DLC, and create shared experiences. I personally have zero interest in them.
The only thing I've done with adventures is read them for setting details and pull pieces from them to use in my own games.
 







delericho

Legend
I feel like that is more of a wish than a prediction.

Definitely not a wish. :)

WotC has not done anything like that in the whole 5E publishing cycle. What makes you think it is more likely that they would start that now, rather than follow the established pattern?

From the comicbook.com interview: "Rather than sort of having to reset the clock, [the rules revisions] means then we can return and do different things the next time we visit a setting, look at it through a different angle, explore different parts of the setting, dig deeper in certain areas than we did before." (The emphasis is mine.)

I may well be reading more into it than is actually there, but that definitely says to me we're more likely to get books detailing a part of a setting than the whole.
 

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