FrogReaver
The most respectful and polite poster ever
I think it’s possible for something to be a greatly designed game and a badly designed d&d game.Though most of this is somehwere between "design" and "brand identity". It was obviously important that D&D5 was a well designed-game, but it also had to be the right kind of design that sends the right message; because D&D4 sent the wrong message. If D&D5 is 10 times more succesful than D&D4, that doesn't mean that it is 10 times better designed; it just means that its design didn't hamper it in tapping into far more important marketing factors like nostalgia or "identity as pen&pater gamers, ot computer gamers". Simiarly, if D&D is 100 times more succesful than, let's say, The One Ring (I'm just picking numbers here, so be lenient if I get them totally wrong), it doesn't mean that it's a 100 times better designed.
As @Snarf Zagyg has been pointing out - a Porsche is a terribly designed truck. The defense there is that the Porsche was never designed as a truck so knocking it for its completely subpar performance as a truck rings really hollow to most people - the only people that complaint might grab are ones that already see trucks as the pinnacle of vehicle design - as in why ever design anything other than a truck.
Thus, I think it really only makes sense to compare designs where they are trying to produce something similar. Otherwise we are just asking did the product meet its design goals (or if it couldn’t, were those design goals even practically reachable?).
At the end of the day I don’t think comparing the design of trucks to the design of sports cars matters to anyone. The starting point is do I like/want/need a sports car or a truck and then which sports car or truck should I buy/use?
Telling me that game X is better designed than d&d means jack if game X is trying to be a sports car and I want a truck.