Nifft
Penguin Herder
Yeah, this is exactly what I'd want to avoid.Gah. I encountered one of these at GenCon, and halfway through the game, I wanted to throw it across the room.
"So, my first attack is... [clatter] ... oops, 21... [clatter] ... wait, 24... [clatter] ... okay, a 17. That hits? Okay, so 1d8 + 2d6 + 2 damage. That's... [clatter] ... 6, and ... [clatter] ... 4, and ... [clatter] ... 2, plus 2 is 14 damage. Now, my second attack... [clatter] ..."
Still, being able to use d24s for d24 (yeah right), d12, d8, d6, d4 and d3 would be valuable. Then the d20s could pull duty as d20, d10 and d5. You're down to two dice, which is better than ten. (Also, I don't get why the rule for d2 isn't just "odd = 1, even = 2", which is easier to remember and generalizes across almost any die you happen to roll.)
Cheers, -- N