D1: Ashin's Commission (El Jefe judging)

B4cchus said:
ooc: if this isn't the most confusing encounter ever i don't know...
Uh, let me try to summarize:

1. There was much IC disagreement as to how to handle the encounter, to the point where I feared intra-party actions might break out. At that point, I required everyone to roll initiative and start handling this turn-by-turn as if you'd actually entered combat.

2. The party trickled over to the three soldiers like so many cattle wandering home to the barn. Not everyone was visible to, much less interacting with, the soldiers on the same turn.

3. Once the party arrived, the IC intra-party squabbling continued, to the point that one party member believes IC that another party member attacked him.

4. Magic affected the actions of several party members and NPCs...and that wore off after a few turns, changing the dynamic of the encounter.

5. A party member wandered off into the woods out of sight (splitting the group), and the NPC group split as well to deal with that. So, at that point, I was running two combats simo (out of visual range but still within earshot).

6. Two more party members split off to join the loner, so I (briefly) needed three groups: The "stay at the path" group, the "run off into the woods" group, and another to handle the two who started the turn with one group and left to join the other group by the end of the turn.

7. Hostilities broke out with one group. The other group had partial (but not complete!) knowledge of what was going on, and that provoked a bunch of stuff with the second group.

8. In the second group, there was a chain of readied actions that kicked off...at least 3 characters long.

9. In the second group, some of the participants took off in one direction, splitting that group a second time (I was back up to 3 groups at this point).

10. In the first group, some of the participants joined the second group, and some split off in pursuit of the third group, thus creating a fourth group.

11. As far as I can tell, the first group is no more, having either joined the second group or formed the fourth. The second group is moving in the opposite direction of the third group, and the fourth seems to be trying (without much luck) to join up with the third.

I guess this is the kind of thing that happens when parties run off into the woods and split up into several different groups all heading in different directions. :\

As a GM, I find this challenging to run, but I feel up to it so long as everyone else does. And my continual updates, labled with turn number and presenting everything each character is aware of in initiative order is just my way of keeping this all from degenerating into utter chaos. If you have any suggestions of how I might do this better, I'm all ears. :)
 

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No sugestions, i think you made it as clear as you could given the complex situation combined with ooc discussions and actions being recalled and restated.. its just a mess and you made it as clear as possible, though that still leaves the whole thing confusing (that and i'm too lazy to read every post three times over each time the situation changes).
 


ooc: I think I had followed the events in the summary, what's confusing me is that with all of the restating of things I'm having trouble tracking the passage of time, to the point where I've been unclear as to whether I need to post an action because I don't know whether my last action has happened or not. I'll probably figure out El Jefe's system eventually, though. :)
 

OOC:
This is certainly getting exciting, isn't it?
I keep swearing I'm going to play a fighter/rogue with no moral demands on himself whatsoever, but the concept just never appeals to me.

Michael puffs after Hulgyr. "Wait a little? *Puff* Let's decide what we're doing together. *Puff, groan* ...should have gotten a magical chain shirt *Puff*"
 


"*Puff* Oh HECK *Puff* yes!" Michael agrees. "Let's just make sure nobody *Puff* else goes haring *Puff* off on their own." *Puff*Puff*
"'Cause I'm *Huff* losing track. *Puff*
 


The Stonepike Mountains

Round 8 - Now Complete! Updated for Zaeryl and Ironwolf.[sblock=Michael, Hulgyr, Zaeryl, Eternity, Almayce: ]- Michael helped one of the soldiers who was hurt
- Hulgyr realized that all his playmates either took a nap or ran away.
- Zaeryl ran off to chase a soldier[sblock=Zaeryl: ]Private Squatter fumbled for his shortsword as he ran, but before it could clear the scabbard, Zaeryl's club found it's mark. The blow was exceedingly light, but the soldier must have been at the brink of exhaustion as he crumpled to the ground, insensate.[/sblock][sblock=Michael, Hulgyr, Eternity, Almayce: ]- Eternity and Almayce decided to go for a horsey ride and left to do that.[/sblock][/sblock][sblock=Ironwolf: ]-Ironwolf ran into the forest after a soldier, and heard lots of running and yelling.
- Rather abruptly, everything ahead of him became quiet.[/sblock]Round 9. Ironwolf should review and confirm, and Zaeryl can now take his Round 9 action.[sblock=Michael, Hulgyr, Eternity, Almayce: ]- Michael and Hulgyr decided to go for a horsey ride, too, and ran to their horses.[/sblock][sblock=Ironwolf: ]OoC: Let me try to help here. Ironwolf dashed into the woods behind Michael and Hulgyr. When Ironwolf veered to his right (toward Duvik) last turn, he lost sight of those two. He's pretty sure that they are ahead and to his left, although it sounds like they said something about "horses" and headed off in that direction. As he chased someone(?) who ran through the woods toward Duvik, the horses would be to his left and a little behind him...at least that's where he left them. The sounds from the woods ahead of him abruptly ceased last turn, and although he's not sure, he might have heard some object land on the forest floor - possibly a person?[sblock=OoC: ]Per your stated action, I've got Ironwolf double moving at 20'+20'=40' toward the last audible location of someone moving away from the horses. They were quadruple moving, still headed toward Duvik, but doubling back your way. You'd guess that they were still 40-50' away from you at the end of your double move. You haven't picked your quarry out yet as the trees provide concealment at this range, but are pretty sure you could at least try a long javelin throw if you could just see him.

Uh, and you think there might be two of them, too. Let me know if you want to change that last action. [/sblock][/sblock]Ironwolf 10
Zaeryl 8
Eternity 8
Almayce 1
 

*Zaeryl beats the soldier once again for good measure in case he was only staggered, then drags the body back towards the rest of the group--they can't let the enemies recover either of these soldiers now or else they'll tell the tale of the party and cause Duvik's safety to fall in jeopardy.*
 

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