Nisarg said:
I fear the problem is these days D&D settings are in a go/no-go situation. Either they hit it big right at the start, or they just won't go anywhere. To promise there'll be cool stuff later on, really doesn't help.
I disagree. As psion pointed out we have the Scarred Lands as an example.
For one thing, I would feel cheated. Its a tease. Its leaving out the part you really want, and forcing you to spend more money on another book or books.
If I have never cracked a Blackmoor book before, and really don't know much about its technology shtick how would that be the part I wanted? If I was new to Blackmoor (as I am) I would not expect high tech stuff. So IMO it is not a tease and I don't feel cheated.
Second, most newbies will just judge the setting by this main book.
just as this noob has.
If the main book is:
1. boring
But its not. The main book is neato-mosquito IMO.
2. incomplete, as you admit it is
I never said it was incomplete. I was trying to convey that they could have added some hightech stuff if they wanted to and it would not have hurt much. I think you find it incomplete because it did not meet your expectation. Which is ok. For you, a major part of blackmoor was the stuff in the Temple of the Frog and City of the Gods supplements. I have never read these but have read the back-copy at the TSR Archive, and so I am making the assumption that lasers and e-swords only showed up in supplemental material in the DA line. But the thing is, if blackmoor had never been published and this was the first you saw of it, and you did not know about the high tech, would it seem incomplete?
3. a ploy to sell future books
And when is it not a ploy to sell future books? Everything in d20 is a ploy to sell more books IMO. Even Necromancer Games. Though they just use an older ploy. (that is adventures, but they are a lot less ployish than some others)
then its going to end up having a very hard time getting D20 readership.
At the very least, you will end up with many people feeling like I do: totally unwilling to even CONSIDER buying it until there's an actual supplement out for the tech stuff, and even then not unless the tech stuff is more than just stats, but actual details about the social impact of the tech. The latter, BTW, is why I feel it was so essential that the tech should have been in the main book.. now instead of being able to know from the start how the alien tech affected the Duchy of Blogg, all we'll get is medieval-bog-standard Duchy of Blogg, plus lasers. Whoop-de-freaking-do.
But what was blackmoor like before the alien tech showed up? I mean really, its more effective to leave out the tech at first and then add it in later in a supplement. This is because there is a whole history of the world without the tech that is a legit campaign setting. Would you rather have twelve pages of how stuff changed or 40? With a supplement you get 40 (or however many they decide to use). I think wor;d shattering changes should not get shoehorned into a book but rather have those changes given justice in a supplement. The more I have this conversation, the more I believe that Dave and Zeitgeist are making the right decision. The hardcore fans get more tech stuff with a supp than if it was crammed into the main setting book.
There was a chance to redo Blackmoor for the 21st century, as a setting that actually created a kind of social consequence for the presence of the "city of the gods". Hell the very name implies that Blackmoor's culture was deeply affected by this tech.. they think it belongs to the GODS. There was so much possibility there.. and now instead its been whitewashed and used as an advertising tease. Horrifically disappointing.
I think they can do much more justice to that social consequnce in a supplement entitled "city of the gods" followed by a book that covered "the way it used to be" than they could ever do by forcing it into one book.
D&D needs 6 new PrCs like it needs another bog-standard fantasy setting.
6 is pretty frikken low. And I applaud them for only giving us 6. They could have done 10 or 12. But the 6 they gave us seem quite relavent to the setting. I think the ones in the core books plus these 6 give a good choice of options. Yeah we don't need em, but for a blackmoor campaign I find them nice to have. The thing is most people that play D&D want bog-standard. With the tech in a supplement if you (like me) want another bog-standard setting (but its an old setting really... so its not really ANOTHER) you can have it. If you want Blackmoor with laserbeems attached to its head, you can get that too. And considering that it goes well with the Wilderlands, it makes it one less setting...
Aaron.