cignus_pfaccari said:
That comes in Star Wars, too, where capitol ships have so few HP that it's not funny. A few sessions ago, a piddly 100 heavy concussion missiles launched into a MonCal cruiser and two Corvettes resulted in one drifting Corvette and two expanding plasma clouds*.
My Star Wars GM and I were talking about how pitifully fragile the cap ships in SW are. I'm a bit happier about the undergunned cap ships in d20 Future, since that means average staying power is better, which means that character survival is more likely (since you have time to negotiate when it's obvious you're gonna lose).
Brad
* - If you must know, we were assigned to obtain data from a Rebel battlegroup that was known to be heading to attack a factory outpost. The defenses were mostly absent, save for the first four dozen or so assault gunboats that the factory had produced. We "altered" the clear lane through the asteroid field into the station, and, at my suggestion, found a Colossal asteroid that was orbiting on the edge of the lane and mounted about 100 concussion missile launchers on it. When the Rebels jumped in, they split into four task forces and sent their fighters in to attack the station. One of the MonCal task forces went...slowly...into...the..."clear"...lane, and we sent the asteroid (via a tug) hurtling into its shields, spewing concussion missiles as it went. One Corvette vaporized the first round, and the other two ships got exceedingly lucky and lived. Then the missiles re-acquired and came back, and the MonCal blew up with all hands, while the Corvette was so far down that it was ionized into submission and the remnants of the CSP beat feet.
Of course, this was actually a Bad Thing, since we hadn't...quite...intended to hit it that hard. But, hey. We got it on the next one, and that one blew up, too.
Well, that mimics the results in the Starwars Computer games (most notably X-Wing and TIE Fighter) quite well. There you had a fair chance of destroying a star destroyer with a single X-Wing (especially easy in the X-Wing game, where destroying the shield generators on top of the bridge did disenganged the shields - spares some time. And since enemy reeinforcement would only arrive after the destruction of a full wing, it was quite easy to handle the dogfighting..).
The Missile Boat loaded with 80 concussion missles was also able to destroy a cruiser, I think. (thouyh you might consider a better payload, maybe 40 concussion missles + 30 torpedos, or 20 (? - don`t remember the exact number) heavy rockets).
(My favourite "mission" for showing off piloting skills and superiority of spacecraft was the TIE Fighters TIE Defender mission where you could fight all types of rebel fighters with all flavours of skill - and even other TIE Defenders. ... "So, Mu1, you want to run with the big dogs, eh? Are you really that sure of yourself?")
It was a bit ridcilous sometimes, but fun, anyway.
But a bit more back to topic:
I eagerly await my D20 Future, but till then, I just ask the question:
How good can non-pilots contribute to a space battle?
This is one of the major problems in most games, I think - it`s the same as with decking in Shadowrun. There is only one capable of doing it well, and the rest watches. I would prefer the possiblity of all characters to interact - fighters should be able to fire turrets, if they can`t do anything else, spellcasters should be able to cast spells in space (and this should have some effect
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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For my Dragonstarbased campaign I created the concept of "Spellbanks" - special devices integrated into a ships hull that were able to enlarge spell effects to affect the space. So you could launch fireballs at enemy fighter wings or whatever else you wanted to do. (The system does only work in vacuum, not on planets). It`s not perfect, but without such a system, a wizard in space would be bored to hell, and I didn`t want that...