[D20 Future] Starship Rules

who said i was blaming anyone?

We are talking about my assumption it is a sytem and yours of it being a tool box.

The game designers would have the best idea about that. But in the end who cares!
 

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Aussiegamer said:
But in the end who cares!
Apparently, you care. You want it to be the One System, otherwise you wouldn't be crying "foul rules!" here and on Wizards' messageboards. :p

We're more likely prove the String theory is true than offering a system that work in all science fiction universes from Andromeda to Star Wars and everything in-between. ;)
 
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Hay i am not saying make a system that would work for every game styled campaign, yes that would be nigh impossible, but (and its a big but) the d20 system should work as one system.

The reason i am on the barricades shouting loudly is that I saw this system as a good idea for the first two books and then i get the future book and well like my wife says if you don't have anything nice to say then tell the truth!

It's a huge disaappointment and I am very annoyied with this. I am definatley not the only one and hopefully WOTC are listening becuase they are going to bury the system as I am not buying the next book and quite a few others will not be either. And if this is a niche market then the loss of several poeple will hurt the bottom line some what.

It was released by the same company under the same banners and basically it should be all workable together as one.

And if they released a FR book which had something that did not match the game system released before hand I would do the same there as well.

No matter how hard you have a go at me about my comments about the game I know I am right about it being a system....

or....

are you saying that these are a collection of rules released in one book, and have no written indication that they are variant rules, as was done for UA, any where in the book are this?

How about you defend the collection of unworkable rules for the various things like mecha and space craft with d20 modern rules for vehicles!

They don't mesh they don't work together and you know it!

As you attacking me for stating they should be. An admission of guilt I beleive. :]

Thanks Ranger Reg you have just told me you beleive that as well. :)

Hay keep baiting me, as you are starting to lose!!! :p
 
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Let's not make this personal, folks.

Debate of the points in question, rather than yelling at each other.

No need for it.

-Hyp.
(Moderator)
 

I have been trying to do that but some for what ever reason keep going back to the same old discussion.

I think this is pretty dead topic now!

Hum weird though I saw this as a discussion and not a yelling match. But thats just me. :)
 

As I understad it from other discussions, the original Starship rules were in excess of 200 pages and included detailed construction rules. These were cut (significantly) in the final edit and we ended up with the 'choose a hull size and bolt on the most powerful weapons' system that we have.

I agree that the rules are pretty much unworkable, and unfortunately the are no plans to release a more complete system.

One of the major gripes I have had as a designer is the inability of the rules to cope with multi deck ships. A ship 200 metres long but with 10 decks is not and Ultra Light IMO.

Anyway, I guess we just go on a try and fix the rules ourselves :-)
 

ukgpublishing said:
One of the major gripes I have had as a designer is the inability of the rules to cope with multi deck ships. A ship 200 metres long but with 10 decks is not and Ultra Light IMO.
Actually 200 meters come out to about 761 feet in imperial measurement. So that's a mediumweight.

So what universe should we based the starship rule on? As I said, each universe is different.
 

OK, I worked out a passable version of the Andromeda Ascendant using the D20 future rules. It isn't perfect but it should work.

Now I want to know what the designers were thinking when they made the defalt scale for space combat 500ft squares. That makes my battlemat about 3 miles square which is absolutely useless for any sort of realistic feeling space combat.

I think I will change it to at least 100km per sqaure and let any reasonable number of ships be able to occupy the same square.
 

Ranger REG said:
Actually 200 meters come out to about 761 feet in imperial measurement. So that's a mediumweight.

So what universe should we based the starship rule on? As I said, each universe is different.

Once you have a workable system the actual dimensions really will end up not matter to much as long as the system is able to cope with it.

OK he made a bad example but the point still stands. I might have a new rule for building....hehehehehe :)

D20 SH are what 1800' or 600m, mine are 9 to 10KM but the system is able to cope with it as the numbers are set by the type not the end size.

get the base right and you can build anything on it. Just like a sky scraper, unstable base and the building falls down with a thud!

I used 10km fighting squares and have just one rule for numbers of ships in those squares, NONE

you can stop before just as you enter if all you moves are done or can be on the other side of the square. Movement through an occupied square requires a pilot check or a collosion will occur. This is 2d so some rules had to be made that way.

I have facings and real turns as well.

Black Pharaoh are you still going to be using the AOO system for space craft?
 

AoOs?
Probably as I like the idea of point defense systems.

I think I will change the existing system very little. I will just increase the size of a square to be much larger and increase ranges and speeds as well.

I did a few calculations and to get my battlemat to be approx. 1 light second to a side each sqare needs to be around 60,000 km on a side.

Using 500 ft squares a battlemat would need to be 1967142 inches across or 31 miles on a side. (roughly the size of the salt lake valley)

Like I said. The writers of this system had no concept of how big space is. if you want ships that are fighting at relativistic speeds the system as written is woefully inadequate.

edited because I have a typing impediment.
 
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