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[d20 Modern / 4CtF] Windy City Mutants OOC

Keia said:
You have to get out from under a building first ;)

You were counted in the original seven, though, that's something. :)

Keia

Well, I'm trying everything I can think of, but the DM seems preoccupied with the high school. ;)

I hope I'm not going to be like Mat in Path of Daggers (I believe) and miss the whole first adventure trapped under a building. :D
 

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Sorry guys ... I was going to update tonight but I'm getting too tired. I will get all you non-basketball game types moving in the morning ;)

edit - oh, and here's hoping I roll well for Gary :p
 
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Krizzel said:
Sorry guys ... I was going to update tonight but I'm getting too tired. I will get all you non-basketball game types moving in the morning ;)

edit - oh, and here's hoping I roll well for Gary :p

squashed before he even gets to meet everyone else....:p
 

Also to let people know

real-life is catching up fast, so for the next week or so I won't be able to post as often as I normally do unless i can get a few things done first

I'll try to post at least once a day on every thread and definitely at least once a day on the threads I DM.

clackety clackety!
 

hehe

I gave Lana some skating theme music :D on the last post...whee!

Go girl go!

I hope you guys have enjoyed her tricks, recognize any of them?
 
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loxmyth said:
Well, my biggest problem is that I don't know what powers are available. I'll just tell you the powers I want core to my character and perhaps you can let me know what the costs are?

- Regeneration/fast healing of some sort.
- Wall climb (Shalimar pointed out that this costs 5 points)
- Chameleon
- Enhanced dex

I can see why this would be expensive, but I don't need everything right at the beginning; at least you know what I'm working towards. And he's a pretty defensive character; more the stealthy type. I'm also thinking he might grow a tail at some point. What would that be counted as, if anything?

EDIT: Oh, and what are examples of restrictions? Could they be just disadvantages or do they have to be tied to a particular power?

I'd forgotten this, and it's getting close to the time I need it :p hehe.

So...

Regen:
- Fast Recovery (cost 2); you heal 2x normal (ie 2hp per level per day)
- Fast Healing (cost 9); you heal 1 hp per round (+2 hp for every 2 extra points you put in over 9, so 3/rnd at 11, 5/rnd at 13, etc.)
- Regeneration (cost 14); all attacks deal subdual damage to you, and you heal 1hp of subdual per round (+2 for an extra 2 points, etc.); can lower the cost by 1-4 points by taking a weakness to a specific substance/attack (how common it is determines the discount)

Climbing:
- Spiderclimb (cost 5); you can climb at half your normal speed, stick to walls with hands/feet/body; works on anything but a perfectly smooth surface (ie there needs to be at least some microscopic texture - but that's pretty much anything except a high quality telescope mirror); +25 to climb skill, if rolling is even necessary (shouldn't be except in extreme circumstances)

Chameleon:
- Nothing specifically for this; I'd say it'd be either a bonus to hide or disguise, unless there was something else you wanted the power to do; skill bonus powers cost 2 points per +3

Dex:
- Adding to dex costs 3 per +2
- Super Agility is something you may/may not also want; it costs 2 per +1 and adds to initiative, AC, dex checks, dex-based skill checks, and Reflex saves; it doesn't increase your actual dex, and doesn't add to ranged attacks; you could get this in addition or instead of the straight add to dex

Tail:
- depends on what it does; I could see it giving a boost to balance or climb, providing some kind of attack, maybe something else

The skin stuff also makes me think of scales - do you want to buy some natural armor? That costs 2 per +1. You could also get DR, though that costs a bit more.

Restrictions can be either to an individual power or the character as a whole. The restrictions given in the book are Always Active (where that would be a disadvantage - Cyclops' eyes for example), Circumstance Injury (something that hurts you - Kryptonite), Circumstance Suppression (same thing, but suppressing your powers instead of doing damage to you), Damaging (using the power hurts you), Encumbrance Restricted (can only use the power with light or no armor), Fatal Weakness (some kind of attack form that kills you if you get hit with it - when you are crit'ed with the attack, you have to make a Reflex save or die), Item (power comes from an item/gadget that can be separated from you), Limited Use (can only use power 1/day), Space Restriction (you have to have space free around you to use the power, ie a number of 5' squares open), Unrestrained (power can activate on its own, out of your control). They vary in how much they discount the power, depending on how common they occur and how detrimental it is to the power in question. Not all restrictions work with all powers. Things like Circumstance Injury, that apply to the character as a whole rather than a specific power, give you bonus points to spend instead of discounting a power (technical difference there). If you have other ideas for a restriction feel free ;)

In general you're getting a 1-4 point discount with the above (or that many bonus points to spend).

Lastly keep in mind that I'm letting everyone invest in more expensive powers. So if you want to go for Regeneration, you can go ahead and start putting some points into it now (and I might give some lesser effects, depending on how many points you've got in there). Or you can upgrade, with my approval. For example, you could buy Fast Recovery to start, then upgrade to Fast Healing, and then to Regeneration. In fact that's kind of the same thing as 'investing,' so... ;)
 

I'd also like the ability to jump large distances, vertically and horizontally. A "Leap of the Clouds" type ability and I'll put two points in it.

Okay, how about I go with this for now?

Climbing: 5 pts
Fast Recovery: 2 pts (which I'll continue to upgrade after this)
Jumping: 2 pts.

Which probably leaves me 1 point over. Could I have an unsettling appearance (maybe scaled skin, reptilian eyes, etc) to offset that? I'm thinking of going through a period where he grows progressively more monstrous, but eventually learns to control it (and thus lessens the penalties at a higher level).

For now I'll just have Chameleon be a descriptive thing, but have no mechanical significance except maybe fluff (ie when succeeds at a hide check, sometimes it's just because he wasn't spotted, sometimes it's because he blends totally with his background). Maybe at some point far down the line I'll try and upgrade it to a "Hide In Plain Sight" type ability, but not now.

Tail: Again, I figure that this is something that is just a hindrance at first, but eventually h'ed gain some faculty over it (use it to trip, as a weapon etc) at later levels.

Scales as armour would be cool too, at some point. Possibly I'll buy them next time around.

Also, anyone have ideas for a name? The best I can come up with is the Lizard Dude ;)
 
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Loxmyth,

For a name, how about Raptor, Dragon, or even Gecko? Out of those I prefer Raptor, but Gecko seems to be close to the abilities that you're looking for.

Raptor or Dragon (more the komodo dragon than the fire-breathing type - though that would be cool, too) have more of a superhero-y feel to them.

Just some ideas,
Keia
 

Thanks Keia!

Actually, I had thought about Gecko but I like it even less than Lizard Dude. :D The gecko is definitely the inspiration of most of my abilities, but I really don't think it's a name that will strike fear into the hearts of my enemies ;). However, I'll consider Dragon or Raptor. Of course, if there are other ideas, I'm all for them.
 

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