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[D20 Modern] Anyone using it for a not-so Modern game?

Wormwood said:
*Just* started work on an Elric-style low-magic Sword & Sorcery game using d20 Modern as a base.

Will update if there's any interest.


I am interested as I am working on adapting it to a fantasy campaign right now...


Jesse Dean
 

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Great minds think alike

Daiymo said:


Great idea! I think the pre Napoleonic 18 th century period is such an overlooked time frame. And the French and Indian War/Northwest territory is a great setting. French spies, Iroquois shaman, backwoods scouts. If you ever run a PbP game let me know-I can never find anyone interested in this period..:)

I could not agree more. Anything around the colonial age is incredibly underexplored in all types of games (RPG, board and video). In fact, for my next DnD campaign I'm working on this very concept. I always wonder why more people aren't interested in this time frame.
 

Wormwood said:
*Just* started work on an Elric-style low-magic Sword & Sorcery game using d20 Modern as a base.

Will update if there's any interest.

I'm extremely interested, Wormwood.

Note also that I have a thread in this forum and in General asking for this sort of feedback.
 

Wormwood,

I've been fiddling with a WHFRP -d20 conversion for a while now (off & on). I've been trying to avoid just "tweaking" 3e & been sticking closer to CoC for my inspirations. I'd be very interested to see what folks come up with using d20Modern. I don't have the book myself but it sounds like it might fit fairly well with the WH careers, etc.
 

I'm waiting for the new Poly/Dungeon to hit the stands so I can see if "Dog Face" the WW 2 era game will use D20 Modern rules (or if it's addaptable) myself. Have a OSS team in occupied France or a squard of Jedburghs raiseing bloody heck.

I'll use some feats from Spycraft and a few other games no matter what it looks like .
 
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Non-Modern D20 Campaign

I'm working on a late Renaissance campaign -- sort of an alternate history thing with low-level, gritty magic. D20 modern works perfectly for this.
 

Henry said:
I was actually thinking of heading that way myself, basing a setting off of the "Worlds of Ultima" series from back in the early 1990's. The first one, savage lands (I think?) was ripped from Sir Arthur Conan Doyle, and the second one was a Martian Adventure that was absolutely fantastic (and very Jules Verne).

That's actually a very interesting idea, and one of the best uses of d20 Modern I've seen proposed so far. Indeed, you could do the whole "Ultima" concept to some extent, with the players having their various basic classes, living in the real world, and being drawn into assorted mysterious settings for a period of time, before coming back.

Savage Empires was the first one, and was the first PC RPG I'd ever played. I was duly impressed (I rather prefer it to Martian Dreams, but perhaps that's because I prefer Conan-Doyle to Jules Verne, and the green was a lot easier on the eyes than the rather oppressive red. The dream-sequences and Martian creatures were cool, though).
 

Ruin Explorer said:
Savage Empires was the first one, and was the first PC RPG I'd ever played. I was duly impressed (I rather prefer it to Martian Dreams, but perhaps that's because I prefer Conan-Doyle to Jules Verne, and the green was a lot easier on the eyes than the rather oppressive red. The dream-sequences and Martian creatures were cool, though).

Savage Empire - Just the interaction between tribes and peoples was great to play through, as well as all of the things to "fiddle with" (the spells, the gunpowder items, the flax/cloth/bandages/fuses, etc.)

And Martian Dreams, despite being dated as it is, still has IMO the most fantastic finale of any computer RPG - with the villain boasting how "my primitive race could not even conceive of a weapon to hurt him," and what the avatar creates in response... :)
 

Well, to answer the post, I am about to run a WWII era game in the European theater with influences from CoC (I'm using the Karotechia in my game, but their in full swing since its 1942) as well as a little spycraft (hand of glory - not that useful, but I'm going to be using some of the rights as well as the mythical weapons they were scrambling for) and Gurps: WWII as the backdrop of the game. D20 Modern fits for any setting you are looking to throw it into which is the main reason I love it!
~~Brandon
 

I am just beginning to plan a "modernchosen ones must visit a fantasy realm that is linked to earth so that all life will not be exterminated by the evil that lives on said world" campaign.

Some of my fave novels have been those where ordinary (or not so ordinary) modern day people must face the prospect of an entirely new world.

I think I am going to begin the campaign in a modern day, "The Mummy"/"Veritas" type campaign which worms its way into a medieval fantasy world.

Of course, at least at first, the PC's will have a few modern conviences, while supplie last...
 

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