Given that Monte seems to have been pretty busy the last two years working on Ptolus (note that pretty much all things coming from Malhavoc in that time has been written by freelancers), I doubt that he made any work on this specific book. However, if they are releasing a d20M version of DarkMatter, I would expect him and Wolfgang Baur to get credit since they wrote the original.MoogleEmpMog said:Since I left off supporting TSR after the last Spelljammer products were produced and didn't come back until after 3e, I missed out on the original Alternity line.
I'm very much looking forward to seeing what the fuss was about.
On another note, isn't this the first book Monte Cook has worked on for Wizards since he started Malhavoc? Clearly, they want him back to work on 4e with Mearls.
Alternity is a generic modern/future system. It doesn't have a built-in setting, though some of the fluff (e.g. races) is inspired by the Star*Drive setting (the space opera setting released for the game). Dark Matter was the second setting released for the game, and took place in the modern world but with all the X-files/daVinci codes and other conspiracy theories turned up to 11.RigaMortus2 said:I am not familiar with Alternity or Dark*Matter... Can someone fill me in on the setting and backstory?
jaerdaph said:On a related note, Heap, when we gonna see more SFX Skills? I got money earmarked for you that's burning a hole in my wallet.![]()
Dark*Matter tried to link all sorts of weirdness and secrets into a Grand Unified Conspiracy Theory. As such, the setting is pretty loose (and skirts around thorny historical questions like the Holocaust, as this edition will probably do with 9/11 if it tries to come up to the present). A good deal of the monsters and groups involved appear in the Menace Manual.RigaMortus2 said:I am not familiar with Alternity or Dark*Matter... Can someone fill me in on the setting and backstory?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.