[d20 Modern] - Harry Potter (Urban Arcana) [Full]

Eugene Skower is the only grandson of Wilma Skower, famed creator of Mrs. Skower's All-Purpose Magical Mess Remover. Eugene was raised by his grandmother since he was a babe. You see, Eugene's parents were killed by Death Eaters just 6 months after his birth. His father was a well respected salesman, peddling all manner of products in the Mrs. Skower's line. His mother was a world class chef, but a mundane. Wilma baby sat one night while her children went out for a night away from the baby. While out, both were killed for having the audacity to muddy Wizard blood.

So, Wilma raised little Eugene, a daunting task for a woman with a business to run, but she managed it with only a few minor mishaps. Eugene knows what happened to his parents, but doesn't dwell on it much. He looks up to his grandmother and wants to make things as well. He's just not sure what he wants to make. There are so many great products out there. He knows if he can just find one truly excellent idea, he'll be set. It's the idea he's looking for.

Jesse
 
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I'd still like to play, but before I mess things up for everyone else, you should be aware that I'll be travelling and away from the computer from late November until just before Christmas. From what it sounds like you've got a bit more rules stuff to write and playtest still, but if you want to have the game running during my month-long absence then I'd better drop out gracefully now rather than throw the game into chaos later on.

Having said all that ... if I DO end up playing...

Hamish Campbell is the oversized, mudstained son of a crofter from the Scottish Highlands. His parents both descend from been farmers and peatcutters back for generations, and Hamish grew up in the same world. He's never been to the big city in his life unless you count Glen Mantach, a small village where he went to school, two hours walk from home. Hamish's family never had a TV, so he is pretty isolated from what the outside world is really like. He can, however, hunt, fish, track, herd cattle, harvest peat and slaughter pigs as well as any adult.

Despite both Hamish's parents being muggles, the local folkloric tradition has made them a bit more willing to believe in the magical and supernatural than your average 20th Century type. When the letter from Hogwarts came, Hamish's father merely grunted, and said that 'going to a fancy school wouldn't get the boy out of his chores when he came back to visit'.
 

Humble, as much as I hate to say it, it might be best for ya to stay out until after the Xmas holidays. I'd love to have you in, but then I'd have to find out some way to sideline your character gracefully. With the adaptation of the rules and all...I'll have enough to do on my hands...

But, I'll definitely welcome you back after the holidays and you're more than welcome to make a character alongside the others.... :)
 

Fair enough - I knew that it'd be a bit tricky for me to keep up with a game when I've got the trip looming on the horizon. Good luck with it - I'll be interested to see how things go! Maybe I can slot my PC in after Christmas or something...
 

I will confess to some interest, if you want to elaborate on what is allowed or not (not to mention the whole issue of classes and such) I'm game to try it.

Of course there might be a little hitch for me while I transfer to spain at the new year, but I don't expect more than a week gone. I'll make up a back story later on today when I'm not waiting for planes to go flying
 

Finally!! Character creation information (Part 1):

Alright everyone, gather round. I think I have worked out a system.

Ability Scores: You will all be given 24 build points to build your characters with. Also, remember that you will be considered to be in the "Child" age group, so -3 to Str and Con and -1 to everything else. I would like for everyone to determine a birthday for your character so that we can keep accurate count.

Race: For this game, the PC's must be human.

Class: Any of the six basic classes can be used that are from the d20 Modern handbook. Use these classes to define your character's "character". If you want to be a "Crabbe" type, go for Strong or Tough, if you want a "Hermione" type, go for Smart. Along with other attributes, I will use the class to determine the house you end up in. All characters will be level 1 with 0 experience.

Talents: All talents are available.

Occupation: This is the first place that will differ from a regular d20 Modern game. According to your background, you will choose your parents occupation. Based on this/these occupations, I will determine your wealth score.

Action Points: You have the regular amount of action points for a character of your level.

Reputation: Only those who come from rich or well known families will have any sort of reputation bonus (and even then, not much).

Skills: Many skills are off-limits for first and second year students. These skills include anything involving modern technology (computer use, craft[electronics], etc.). Use your common sense to determine what you would know at 11 years old. Keep in mind, however, that things such as Balance and Climbing are still valid places to spend points (especially if you plan on playing Quidditch). Three new skills will be available (and will use the rules from the D&D 3.5E book): Knowledge (History), Craft (Alchemy), and Spellcraft.

Feats: As with skills, any feat that gives you a bonus to anything having to do with electronics or modern technology (or anything else you wouldn't learn the first two years of your wizarding education) are off-limits until 3rd year. Once third year is reached, your choices will open up immensely.

This ought to give you enough to go on for a while. If there is any questions or anything you need, just let me know...I'm going to determine what kind of equipment you will be allowed to use...after that, I think that's it...
 

Well that kills one idea.. (Irish Half-Giant).. and the penalty in additon to 24 build points? for str? definitely killed my idea for Hamish McGee

Back to the drawing board
 

Oops...sorry....

My main thought for this first run through is to keep it simple. Coming up with a game mechanic for this world that involves normal PC's will be challenging in and of itself. After I get this one off the ground, I may start another game with the rules being a little more open.

As far as the age penalties to your abilities, you will gain them back at the time of your 12th birthday. This is why I wanted to have birthdates set up for all the PC's so that we could start keeping track.

I'm sure there are a myriad of ideas that could come out of creative players. Remember, not all AdC's and PrC's are prohibited throughout the game...you'll get to take more specialized courses as the years go on...so you can still plan for those sorts of things....

I'm working on what classes beyond the base six I'm going to develop courses around and so we can take it from there.
 


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