Paxus Asclepius said:
I think the existing six basic classes work fine, though new advanced classes are certainly necessary. I like the idea of house-based feat trees, though, or possibly talent trees available to any class, if they're in the right house.
Hey guys....good start to a game that is going to be great!!
Here are a few points that I want to bring to your attention:
1) Spellcraft will be a class skill for every class. It only makes sense for the type of game we're playing. Full-blooded wizards will start with a +4 bonus to these checks aside from any ranks or ability mods. Half-muggles and "mudbloods" receive only a +2.
2) As far as electronics and the level of technology that is ok...I'll leave that up to the rest of you. I'd, personally, like to keep to the feel of the originals where there is minimal technology and that anything that can be crafted with electronics can be made with magic. So, putting it to a vote between you guys, what level of tech do you want?
3) I've noticed that some of you have taken feats that give you +2 to a pair of skills. This has to be the most abhorrent excuse for new content that WotC could come up with. My house rule fix for feats like this is as follows:
Skill Synergy [General]
Prerequisite: 5 ranks in chosen skill
Benefit: Choose two skills that are based upon the same type of stat (meaning mental or physical). You gain a +2 synergy bonus to these skills.
Special: Every time you acquire 20+ ranks in these skills, you gain an additional +2 synergy bonus. Correct number of ranks that qualify for this benefit are (25, 45, 65, etc)
You are free to use this feat or the feats from the d20 modern book. Also, this feat will be added to the bonus feat list of all 6 base classes.
I'm going to start a thread over in the "Playing the Game" forum so that you guys can continue role-playing.
