Qualidar said:
I'm not too familiar with GURPS, but don't they actually publish a lot of individual campaign books? That's always been my impression of them.
~Qualidar~
I think I wasn't as clear as I should have been. My point was NOT that GURPs doesnt have settings.
D20 Modern has settings. Just not 300 page hardcovers.
My point was that people asking for "a killer app setting" or "a definitive setting" seem to be looking for Forgotten Realms, Eberron or Ptolus and I don't think that's realistic for a modern game at all.
GURPS publishes a fair amount of canned settings, but most of their product line is historical (ie GURPS China, GURPS Egypt etc) or Genre toolkits (GURPS Horror, GURPS Space etc).
So to run an Indiana Jones game you'd take say, GURPs Egypt and GURPS Horror, along with the core rules.
To run a time travel game you might take GURPS Time Travel and GURPS Old West.
But most GURPS books are soft cover 128 pages. To my knowledge they never did a huge mega-hardcover, other than the core rules.
When they do a full-fledged campaign setting, those are likewise softcover and 128 pages.
Their actual settings also tend to be limited runs of licensed books.
In other words, even if you bought GURPS Conan, you'd still likely want a couple of toolkits to go along with it (maybe GURPS Fantasy, or GURPS Horror).
Alternity and D20 Modern are the games I've seen attempt most strongly to emulate the GURPS model.
But still, I think *every* GURPS book counts as a toolkit the way folks are using it here. Again, Blood and Relics was about the size of GURPS Conan.
In other words, GURPS uses more or less the same model that d20 Modern uses. The people who buy GURPS books just see it as a feature and not a bug.
Chuck
PS In case it wasn't totally clear, I'm a huge fan of GURPs. I ran GURPs for years after 2nd Edition D&D turned me off to D&D and until d20 brought me back.