TheAuldGrump
First Post
MoogleEmpMog said:I'm mostly talking about relative to melee weapons. SC, if memory serves, falls into the 'guns displaced melee weapons so the must be more damaging' trap. d20 Modern's weapons are more in the melee=damage, gun=range school.
Okay, fair enough. I don't think that either system is lethal enough to be realistic in that regard, but yes, people do bleed out a lot quicker from knife wounds that gun shots. So given that both are unrealistic, but D20 gives the blade a greater damage potential I can just about buy it. (Though this is also where I prefer VP/WP to HD, wounds are potentially just a bit more serious. But on a relative blades vs. guns scale as opposed to a VP/WP vs. HD scale you are correct. In a way we were having two different discussions.)
Heh, I will admit that most of my problems with D20 Modern are not with third party support. (I wanted to like D20 Past so very much. I had it preordered 2 months before it came out. And then it sucked!) Maybe someday a third party publisher will do D20 Past the way it should have been. And I check the Crafty Games website almost daily to find out if they are open for business yet.3rd Party Support is one thing. D&D has tons of 3rd Party Support. d20 Modern has, IMO, the best 3rd Party Support in the industry. This will be tough to compete with, but I'm looking forward to what Crafty Games can put together.
Word o' the gods. I run my game on a worknight. I am not worth much the next day on occassion.I can definitely see this. Spycraft 2.0 FEELS much faster than it is.

As I said, I rather like the fact that initiative does not set 'after the first round', but constantly changes. But it is complex enough that I consider it one of the least attractive parts of learning the game. Once learned it is kind of cool, but until then... SO I do consider it a negative.It's not ATB. Initiative is close to pointless after the first round. I'd run it the same as I run D&D, d20 Modern, SilCore, and most any other non-HERO tabletop RPG: initiative order is determined by where you're sitting.
Yeah, in some ways it seems like a completely different game with a similar system. And I guess you could say that Spycraft is compatible with Stargate SG1... I find it amusing that Spycraft wasn't the first game 'powered by Spycraft'.What is Spycraft compatible with, other than Spycraft? I like HERO and SilCore, but that doesn't make HERO compatible with SilCore. I like Spycraft and d20 Modern, but they aren't really compatible. d20 Modern is compatible with itself, all its supplements, D&D, Arcana Evolved, the Mongoose OGL games based on d20 Modern, Grim Tales... the list just goes on and on.
Whereas I am running a Spycraft game, so I feel a bit different about some of the points than you do. I had to learn that furshluginer initiative system, so I had to figure out why it was there. You, on the other hand, can afford not to learn it at all!Mind you, I still like Spycraft a LOT and have mined it for idea on many occasions even when playing barely compatible games.

The Auld Grump