Morgenstern
First Post
If you are interested in seeing a little of the Ten-Thousand Bullets character options, there are 5-level previews of the new urban base classes available (Fixer, Lawman, Thief, Thug) in the MRD document for Living Spycraft.
Gotcha.HeapThaumaturgist said:As Buzz points out, if the game is 60-80% skill checks and is going to feature alot of bomb-defusing action, then a complex skill check like that is a great thing.
But what if it isn't? You can model Sam "The Bombmeister" Johnson with a single throw and a high modifier. "Yay, you easily defused the bomb!" but you can also model John P. McBadass, ACTION HERO, who snips the right wire at the last minute with his toenail clippers while hanging upside down. "I did this once while training for shadow ops in Cambodia."
I.E. one difficult roll is easier to overcome with a lucky roll and spending an Action Point/Die, while complex checks generally favor failure and high skill bonuses.
buzz said:People have statted up quite a variety of characters on the Spycraft boards (Batman is the one that stands out in my memory). I think the espionage-heavy class names conceal how flexible they really are. Granted, they are far more strongly tied to the action/spy genre than d20M.
I'd say "robust". The default game lacks magic, superpowers, and much super-science, ergo, it's going to focus on highly skilled "normals" flexing their talents. Given this assumption, I think the added detail simply makes the core focus of the game more interesting. Skill use is probably 50%-80% of the game, so it better be detailed.
Got nothing for that$25.17 on Amazon, $1 cheaper than d20M. Plus, it has 155 more pages than d20M.
I'm hard to please with modern classes. It justs seemed to me that SC2 classes are to focused and d20 moderns are to broad.Man, what classes do you like?I like d20M's classes; they were one of the main selling points for me.
On this we can both agree!This is d20M's biggest strength, IMO. The core book forms a very good blank canvas for adding on to, and there are a lot of good designers in multiple companies writing for it.
I'll be interested to see the supplements coming out for SC2.0, though. I'm also itching to see how it works in actual play. Looking foward big-time to the SC2.0 event I signed up for at GenCon.
mcrow said:I'm sure that it quite possible to stat up all sorts of characters. I just would end up creating all my own classes to do it and I don't have that sort of time.
/snip/
I'm more on the simple test model unless there is a real good reason to go through all the fuss. There are plenty of people who like more detailed mechanics and that is cool, but I'm not one of them.
/Snip/
I'm hard to please with modern classes. It justs seemed to me that SC2 classes are to focused and d20 moderns are to broad.
Could you give an example of something in between? Not trying to harp on you, I'm just curious as to what you envision.mcrow said:I'm hard to please with modern classes. It justs seemed to me that SC2 classes are to focused and d20 moderns are to broad.
Committed Hero said:Could you give an example of something in between? Not trying to harp on you, I'm just curious as to what you envision.
McCrow said:With d20 Modern you get " strong", "smart" and "fast" heroes. It's way to broad and requires a lot of fiddling with to get a class that fits a setting properly.
(Psi)SeveredHead said:He's the final boss. Why doesn't he have four of his ability scores? It's one thing if mooks get special rules, but final bosses should be using the same rules as PCs. I hope this isn't "expected" of Spycraft II adventures.
(I recognize maybe half the feats. New feats are good.)
(Psi)SeveredHead said:I find that making NPCs and PCs often takes more time because of how you put together your character. (Still way less time than DnD for me, though!) However, I don't see what this has to do with a setting. These heroes fit in every setting, ranging from AD 200 Three Kingdoms China to Firefly to Caveman Adventures! (TM) and any system that includes intelligent non-monstrous PCs. Seriously, I have NPCs from each of the settings (even that last one!) that I can post here if you don't believe me.