TheAuldGrump
First Post
No, Spycraft handles action. Superspy is one type, but it handles a lot more than that. Indiana Jones is just as easy to stat up as James Bond. There are rules online for Spycraft Star Wars. There is at least one Firefly game out there using Spycraft. One of the core settings for Spycraft 1st ed. included psionics and magic.Deekin said:The Question is, how well does spycraft handle undead mutant psionic alien mages? My players tried to kill me after they encontered that. D20 Modern is one of the most flexable d20 systems in existance, almost as good as the old Alternity system. Spycraft does a limited thing, (superspy action), and does that well, but D20 Modern can do anything. as a plus, it is cross compatable with almost any other book put out by wizards. I can cross over anything without much effort. I needed Garydi shadow magic for an adveture, so I grabed my Tome of Magic, and pulled some stuff strait out of that.
On the other hand, D20 Modern can handle anything - And make it boring! Superspy nonaction! Magic wielding fantasy nonaction! Superhero nonaction! Undead mutant psionic alien mage nonaction! The possibilities are beginingless!

As for magic - I am working on converting E.N. Publishing's Elements of Magic: Mythic Earth to Spycraft, and not finding it all that hard.
The Auld Grump