Morgenstern
First Post
Vigilance said:Prerequisite: Personal Firearms Proficiency or
Officer Candidate School
Skills: Choose any three of the following as permanent class skills: Climb, Craft (structural), Demolitions, Disable Device, Drive, Hide, Intimidate, Knowledge (tactics), Navigate, Search, Spot, Survival and Tumble. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill.
Bonus Feats: Advanced Firearms Proficiency, Air Assault Training, Amphibious Assault Training, Armor Proficiency (light, medium, heavy), Athletic, Burst Fire, Combat Martial Arts, Combat Reflexes,Confident, Cover Fire, Dead Aim, Desert Warfare College, Endurance, Exotic Firearms Proficiency, Far Shot, Forced March, Jump School, Jungle/Swamp Warfare College, MOS Mastery, Mountain Warfare College, Point Blank Shot, Precise Shot, SERE, Signaling, Strafe, Teamwork, Urban Warfare College, Weapon Focus
So the MOS expands the range of skills available as well as determining the bonus feats your classes grant access to.
Sounds pretty cool. So it basically remaps some features of the basic classes so you can make very martial/military choices while advancing as a Smart or Charismatic hero for example? Seems like a nice twist.
...Actually, can you explain this phrase to me, as I've seen it in the occupations also.
"If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill."
Do you know what appens if I get this at first level (from an occupation for example) and its a class skill for me that level, but I change classes later? Does the +1 go away but the skills stay class skills, or do I keep the +1, but pay extra for ranks if its not a class skill for the class I shifted into? Or is there some sort of once a class skill always a class skill rule I'm missing?