[d20 Modern] The "In Character" Character game Part One

Festy gives a little salute to Daniel.

"Rom, don't do bad things to your allies. One day it may come back to get you," he says seriously.

Festy climbs the ladder once Rom is safely down and helps untie Daniel. If given an opportunity Festy will fling the bat down onto the floor, then jump off onto it, otherwise he'll scramble down so Daniel can get down.
 

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Round Eleven

Sub-zero blasts another round of ice at Jemal just as he gets free. He gets hit with a frozen blast to his face which knocks him backward but fails to freeze him. [DMG: 6]

Goro-bat moves around underneath Daniel's shirt and flies out when Festy gets up there.

Daniel manages to get down from his perch after some help from Festy. They're on the ladder and heading on down.

Jemal gets up but finds he is slowed due to the ice all over his body and the creeping cold (all dex bonus null for this round). Still he manages to connect with Sub-zero, a kick to the man's chest which knocks him back some.

Wille manages to smash the ice wall (used 2 AP) and resist cold damage while doing so. The ice flies everywhere and he's now free!

Rom rushes over and sees the sight of all this ice and a blue ninja kicking butt.

Intiative for Round Twelve:
Sub-Zero 20
Goro-bat 17
Daniel 15
Six 14
Jemal-James 13
Bruce Lee 12
Wille 10
Jackie 8
Rom 8
Mario 7
Festy-James 3
 

Once Festy reaches the bottom of the ladder he looks at Sub-Zero for a moment then shakes his head.

"I ain't riskin' it," he says, and turns to Vivi, "How about a fire based spell? Got enough mana handy for one? I'm sure our blue foe would have difficulty overcoming that."
 

Rom, having noticed that spell after spell failed, but still not ready to go into melee just thinks of another trick.

Pointing the wand at Sub Zero he yells: "Stupefy!"

[can I spend action points to make my spells work?]
 
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"I'm free!"
Wille resumes kicking Subbie's butt.

OoC: Now, I might remember wrong, but can't we only spend one action point per round?
Not that I'm complaining. :p
 

Daniel rotates one arm gingerly whild hanging on to the ladder with the other. At the moment, even the feeling of pins and needles in his fingertips is a welcome change. From the top of the ladder, he's going to take a glance around, trying to find his stuff.
 

Round Twelve

Sub-zero sends another ice blast cracking into Jemal who had just attacked him. It slams into Jemal and wraps him in an ice prison similiar to Wille's. [DMG: 7]

Daniel is looking around for his stuff, but he can't really see much in the dim gym. Only everyone fighting, alot of ice, a crushed bloody weasel and the flying bat.

"Stupify" yells Rom as he swing his wand forward at the blue ninja. [Roll: 9] But the spell just fizzles.

Wille winces as the cold ice burns him, but he leaps up in the air to smack

Vivi glances at Festy. "No fire, just float," he speaks apologetically. He looks at the ninja uncertainly. "I don't want to get hit with ice," he speaks nervously.

OOC: Nope, you can't spend action points to make spells work. And yes you're right Wille, one action point per round so you now have [DMG: 6]

Intiative for Round Thirteen:
Sub-Zero 20
Goro-bat 17
Daniel 15
Six 14
Jemal-James 13
Bruce Lee 12
Wille 10
Jackie 8
Rom 8
Mario 7
Festy-James 3
 

Jemal does his best to break out (Use AP if necesary).

OOC: UM, if that ice thing is either a ranged attack or a spell/spell-like ability/supernatural ability shouldn't everyone in melee get AoO's whenever he uses it?
 

"No problem the Vivi, I'll just try to deal with it with what I've got," Festy says, and draws his bright pink pistol.

He takes aim and uses double tap again, but only using the second shot if Sub-Zero (or whatever he turns into) appears too powerful.
 


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