D20 Modern - What are your house rules?

The Shaman said:
I think this makes you and I the only two people in the world using the non-lethal damage rules as written! :)
I'm using them, as well. There's absolutely nothing wrong with D20 Modern's take on the rules, as you can always convert to lethal with that -4 penalty. Nonetheless, we haven't really dealt with it to any truly extensive degree, as we don't have a "brawler" in the party.
 

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d20 Modern's nonlethal combat RAW are actually an excellent addition to the vp/wp system... just thought to point that out.
 

Denaes said:
Frankly the only thing I don't like about SC2.0 is it's slight overdependance on assuming the group belongs to an organization which will give them equipment. There are freelancer rules, but it's pretty much the same concept.

I picked up SC2 Friday and have been pouring over it since then.

As I figured, quite a few things I liked, and quite a few that I didn't.

Dependance on being part of an organization is one.
Superspy classes is another.
And the sheer preponderance of rules is probably the worst.

Alot of good stuff in there, though. :( If it weren't such an undertaking, i'd probably cannibalize it to make an improved d20M system but who has the time.

--fje
 

HeapThaumaturgist said:
I picked up SC2 Friday and have been pouring over it since then.

As I figured, quite a few things I liked, and quite a few that I didn't.

Dependance on being part of an organization is one.
Superspy classes is another.
And the sheer preponderance of rules is probably the worst.

Alot of good stuff in there, though. :( If it weren't such an undertaking, i'd probably cannibalize it to make an improved d20M system but who has the time.

--fje
I do!

Wait. Make that I did. :(
 

Oh yes, how silly of me to forget that feats should be used if you intend to have fistfights do actual damage! Or that a -4 penalty is just fine and lethal damage should be used!

I just plain don't like the d20 Modern hand to hand combat rules. As written, there's no penalty to the HP. etc etc etc.

After getting hammered by some minions of the BBEG the good guy isn't bruised up with a bloody lip, because he never failed a single MDC.

Say what you want, but the system just didn't work for me, didn't work for my players, in any of the d20 Modern-esque games I've ever ran.

I just find them basically stupid and illogical. A -4 penalty to do lethal damage, the need for additional feats if you want a chance in hell of hurting them.

It was much easier and satisfying to both myself and my players to just use non-lethal damage and wraparound effect with it.
 

Warlord Ralts said:
After getting hammered by some minions of the BBEG the good guy isn't bruised up with a bloody lip, because he never failed a single MDC.
Sure he is, but he wasn't badly injured enough to be disabled.
Warlord Ralts said:
I just plain don't like the d20 Modern hand to hand combat rules.
That's fine, but there's a difference between saying you don't like something and saying that that something is bad.

The Modern hand-to-hand rules were designed to mechanically represent the cinematic brawl between a couple of antagonists in which they beat on each other without appreciable effect until one or the other gets in a particularly damaging strike - at this they are quite effective. It was not intended to be "realistic."

That you may not like that style of play is not a problem with the rules as written - it's just a reflection of your personal tastes.

To paraphrase James Whistler, "Don't say something is bad - say rather that you don't like it, for then no one can prove you wrong."
 

The Shaman said:
Sure he is, but he wasn't badly injured enough to be disabled.That's fine, but there's a difference between saying you don't like something and saying that that something is bad.

The Modern hand-to-hand rules were designed to mechanically represent the cinematic brawl between a couple of antagonists in which they beat on each other without appreciable effect until one or the other gets in a particularly damaging strike - at this they are quite effective. It was not intended to be "realistic."

That you may not like that style of play is not a problem with the rules as written - it's just a reflection of your personal tastes.

To paraphrase James Whistler, "Don't say something is bad - say rather that you don't like it, for then no one can prove you wrong."
I have to make a comment here, because I am quite a fan of D20 modern, but the non-lethal damage system is just awful.

Why? Three reasons:

First, it's not realistic. This is my least concern, really, because gaming is not about real life. However, in my youth I was in a couple of fights, and I've both won and lost them. I don't have any particular skills and feats in brawling, but I've managed to both stun, and in one most unfortunate case, knock someone out. This was a pretty comparable person, of about average height and build. I can also recall one experience where I was knocked loopy by someone. In both cases, neither of us suffered any appreciable long-term effects. Unless one or both of us either had very low Con scores, or secretly had several feats backing us up, this is flat-out impossible in Modern.

Second, it doesn't match cinematic reality either. Again unless you have feats backing you up, you simply can't knock someone out and not have long-term effects on them. How many films have a physically weak character in them who turns around and one-punches a bad guy when they absolutely have to and the situation calls for it? It happens all the time. Now one might make the claim that it does model the situation where our hero fights it out for several minutes and doesn't come out the worse for the wear, but how does it actually handle that BETTER than non-lethal damage from D&D or subdual damage from Spycraft?

Finally, it frankly frustrates the heck out of the players. Unless you spend one or more feats on it, you simply can't knock someone out without seriously hurting them. This was, frankly, the clincher for me on this rule, because it takes options out of my and my player's hands. Every time they would tell me "I just want to knock the guy out" we'd come up with these rules, and they'd get frustrated. A character doesn't get that many feats, and the notion that you have to spend them for the sheer purpose of just knocking someone out rather than killing them simply amazed them. I remember one combat where one of my players just stated: okay, going for lethal damage right off the bat when he didn't want to because his character would have exactly ZERO chance of doing anything to the opponent otherwise.

Now it seems like you don't have a problem with the rules as they are, and that doesn't bother me at all. From what I read when D20 Modern first came out, Charles Ryan believes these rules are both realistic and model cinematic action. That's fine, although I obviously disagree.

I guess what I'm ultimately saying is that, yes, this is all a matter of opinion, but when you can't get a rule to do what you want it to do and what you expect to see it do at all without spending a feat, that's an issue. And frankly, I think it's bad design to do so.

Hopefully that didn't come off as mean spirited, because that's not the way I intended it at all...if you like the rules, your players are okay with them and you're having fun, then what the heck! I just think that the majority of people playing modern would disagree with you...

--Steve
 

SteveC said:
I think you're firmly in the majority on this one.

You've raised a valid design point (i.e., the necessity of feats to be effective in hand-to-hand combat), and I agree that one could say this is a flaw in the rules. (It's true that a pair of ordinaries could basically hit each other until they fail a CON check for exhaustion without causing damage under the RAW, but since that is IMX an unlikely scenario in most Modern games, it's really something that can be handwaved by the GM.)

That's not the same thing as saying, "The rules suck because I don't like them!" Warlord Ralts brought up the example of Mike Tyson specifically, and to say that a character who is a former world-class boxer (and would therefore have, at a minimum, the feats I mentioned backed by a high strength score and a decent BAB) couldn't kill someone with his fists under the RAW is simply incorrect.

As far as "realism" goes, I've seen a fair number of fist-fights over the years and been in a few scrapes myself, and until a game-system models someone breaking their hand after landing a punch on another person's head, I won't consider ANYTHING "realistic." ;)
 


any one can help me

i was going to make a heavy weapons exspert in my future game but could not find any heavy Scifi weapons in the future book. So used mech weapons and gave him exotic weapon for it and over sized weapon pro. would have liked an advanced class. here is a sheet that i use in my game.

http://www.enworld.org/showthread.php?t=151259
 

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