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D20 Toon?

dwayne

Adventurer
Thought that everything was coverd but this so here it gose. Any one who has any ideas or rules or everything else that could help start a toon game please post and let me know. I will be posting some ideas and game info as time lets me.
 

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The easiest way to simulate the "indestructible" nature of toons would be to give everyone Regeneration 1 (takes real damage from nothing)
 

This sounds like a job for...

EN MINI-GAMES

dwayne, contact me if you're interested in helping to put together a mini-game for this notion.
 

TOON FEATS - Copyright 2005 by committed hero.

Comedic Timing
Prerequisite: Toon; Escape Artist 4 ranks, Bluff 4 Ranks.
Benefit: The character can perform an action impossible for a human, as long as it is done in a humorous manner. This includes painting holes, removing handcuffs, and the like - all subject to the player's imagination and GM's patience. If something makes the latter laugh, it should probably be allowed.
Special: This feat cannot be used to obtain a tactical benefit during combat, unless a character uses it to retreat.

Exit Stage Right
Prerequisite: Toon.
Benefit: The character can make a hole through a wall or other barrier as a means for quick escape.
Special: The hole takes the same shape as the toon’s normal form. People or other toons without this feat cannot use the new exit.

Slow Faller
Prerequisite: Toon, Wisdom 8 or less.
Benefit: Whenever the character is in danger of a fall that may cause falling damage, he spends one round suspended in midair before the fall begins. Other characters may attempt to prevent the fall which begins as normal in the next round.

Midair Scramble
Prerequisite: Slow Faller, Dexterity 13 or more.
Benefit: During the round in which a character with the Slow Faller feat hangs in midair, he may make a Dexterity check (DC 12) to move to any piece of solid ground within 5’.

Sensitive Appendage
Prerequisite: Toon; base form with a large appendage.
Benefit: A single or matched set of body appendages – tail, ears, tongue – is unusually active. The character can use the sensitive appendage to make touch attacks or move like a typical arm and hand. A sensitive appendage can carry objects of Tiny or smaller size, or secure the toon’s body to something, requiring an opposed Strength check to dislodge it.

Prehensile Appendage
Prerequisite: Sensitive Appendage, Dexterity 13 or more.
Benefit: The sensitive appendage is flexible enough to hold normal objects and use them as if they were held in a hand. Weapons fired behind a toon or around corners suffer the usual penalties for blind fighting.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

Strong Appendage
Prerequisite: Sensitive Appendage, Strength 13 or more.
Benefit: The sensitive appendage is exceptionally strong, adding +5 to any Strength checks to resist dislodgement or Break checks.
Special: Toons with a Strong, Prehensile appendage can hold Large objects.

King Size
Prerequisite: Toon
Benefit: The character is one size larger than the average member of his species. Adjust stats for the new size normally.
Special: A character can take this feat more than once. It is possible to have humans with the feat.
 
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The question becoems, what system out there would work best for a D20 TOON game? Maybe something based on Mutants & Masterminds, or perhaps d20 BESM? Or would people rather have a OGL Toon-based game with its own Player's Toon Guidebook, Toonmaster's Guide, Toon Compendium, etc?

Cheers!

KF72
 

Into the Woods

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