dead said:
Hi Joshua,
I'm probably the one who said d20 would ruin the "feel" of WFRP.
OK . . .
Yes, I think you were.
dead said:
You "probably" could capture the flavour of WFRP using d20 . . . after enough changes, additions, more changes, and additional additions to the "core rules" (this is a positive "feature" of d20, I'm told).
I'm not sure what putting "everything" in "quotes" like that means for sure -- I'm taking the position that you "could" capture the flavor of WHFRPG using d20 without too many changes at all. And the fact that d20 is modular and can be easily modified -- of course that's a positive feature. How could it not be?
dead said:
But for me, personally, Warhammer would not be the same if d20 "contaminated" it. But remember, this is coming from the guy people call a "d20 hater". (I'm not a d20 hater, though. I love D&D and d20 fantasy derivations [which is, probably, 80% of the d20 market!].) I just get very concerned when d20 encroaches on non-d20 RPG systems that mean a great deal to me.
No offense, but you sound a lot like the "Chicken Little's" who predicted the end of the world when Star Wars and Call of Cthulhu were given a d20 makeover. Since both of those conversions were well-recieved, and are at least as good as the original systems for capturing the "feel" of the game, if not better in some cases, then this argument is becoming rather tired.
Now, I realise that Ryan Dancey and Wizards of the Coast have never tried to claim that d20 is a "one size fits all" system that can do anything, but the fact that they've tried multiple genres, in some cases quite disparate from D&D, shows that behind closed doors, they do in fact think that it's that capable. To me, Call of Cthulhu was the make or break game. Star Wars and Wheel of Time were broadly enough similar to D&D that using d20 was fine on the surface, and everyone expected it to work. Call of Cthulhu, on the other hand, was a completely different kettle of Deep Ones, and I frankly had my doubts that d20 could pull it off. Now, however, since Call of Cthulhu is, in many ways, in my opinion, a better game for the genre than the original Runequest based BRP game, I've been sold on d20 and it's capabilities.
And frankly, WHFRPG has a lot more in common with D&D than games like Call of Cthulhu, so saying that it can't get the feel right is nonsensical, in my opinion. I think you've give yourself away a little; you said that WHFRPG has a system that means a great deal to you. You
like the system, and would be disappointed to see it go away (ignoring for the moment that since it's out of print, and the new book later on will be in a modified WHFRPG system, it's all a moot point anyway.) Also, although you call yourself "not a d20 hater" you also repeatedly purposefully confuse D&D and d20, and clearly want d20 to be contained in the D&D box and not to spill out of that (ignoring for the moment that it has already done so successfully many times.) I can't argue with your position, because it's merely taste, preference and opinion. You think that? Great! More power to you!
However, it's not really a very good discussion, is it? I say, "I believe that d20 can easily be tweaked to give a Warhammer-like flavor" and you say "I don't want Warhammer to be d20, I like it's system fine. d20 is fine for D&D, but it should stay in D&D where it belongs." That really doesn't even address my original comments, and it's kinda besides the point.
dead said:
In my cynical way, I'd like to see the new edition of WFRP make a d100 brand (assuming the new edition still uses d100) and approach WotC to produce a d100 Dungeons & Dragons.
What's cynical about that? I'd rather say that's hopelessly naive!

That system, even if it's updated I suspect, is pretty clunky and archaic. It's hardly going to become the next standard for roleplaying.
dead said:
Some people say rules don't matter and that knowing a standard system (I dare not say "generic") helps people ignore rule's crunching and get into the theatrics of story, mood and roleplaying. I disagree, I think that rules can't help but colour the setting and a "pure" version of WFRP will always be "closer" to the "feel" of the Warhammer world than a d20 derivation.
I'm one of the people who says that. Sure, a few rules tweaks are important to get the feel of the setting -- you don't want 15th level rangers and 15th level wizards running around in Warhammer, because those classes (for example) are loaded with D&D-isms that would be downright anachronistic in the Warhammer world. But if you think that a less specific definition of d20, which you seem determined to ignore, can't capture that feeling as well or better than the original system, I'll have to point you towards Star Wars and Call of Cthulhu and Sovereign Stone as d20 conversions that worked exactly as intended, which captured the feel and flavor of the genre and speicific setting elements, and which did so at least as well, if not better in many cases, than the original systems.
dead said:
Warhammer d20 may work for you, but to me, by publishing WFRP with d20 rules alternatives, would undermine the power of Warhammer to stand on its own as a great roleplaying game (perhaps this is an ethical issue). But when I play Warhammer, I don't want Feats; I don't want 6 ability scores; I don't want Base Attack and Saving Throws. Even such primary mechanics from the "d20 system" will remind me of D&D because that's where all these things came from.
It's clearly not an ethical issue, because ... well, because that's ridiculous. What ethics come into play here at all? It's not even a case of me wanting a d20 Warhammer, because I honestly don't. It's a hypothetical question -- if Warhammer were to go d20, could it work as well as the original system? I think the answer to that is "Absolutely yes." It's clear to me that you are more of a "system lover" than me, or than most gamers I know for that matter, and you don't want one game's system leaking over into another or it distracts you. I think that most gamers (although it really doesn't matter what I think most gamers do, but this does apply to me) are rather distracted by wildly different systems that make the system come to the forefront of play rather than the game itself and the setting. Using the same system in multiple genres with minor tweaks makes the system become something I don't even think about at all, letting me focus on what I really came to do: roleplay.
dead said:
You probably all think I'm silly and that I'm a philistine but this is just my opinion. Yeah . . . blah, blah, blah . . . everyone get out their acid and flaming torches . . .
Not at all, that's a perfectly valid opinion to have. However, my opinion is that your objections are purely based on your taste and preferences and have no reference whatsoever to the capabilities of d20 as a system. And technically, although I don't mind this at all as I'm not a topic Nazi, your entire post is off topic because it doesn't address the question at all -- if one were to want to make a d20 game with a similar feel to Warhammer, how would you do it?