d20 with Warhammer flavor?

robberbaron said:
The main thing I remember about WHFRP was that is wasn't class-based, but profession-based. You could be a Bounty Hunter, for example, who got better at it or who changed to a different "job" as the chance presented itself.

I guess it could be done with Prestige Classes, but I'm getting so tired of all the MinMax PrCs coming out that I'm considering running 3.5 without PrCs at all.

Maybe using PrCs the way the Warcraft RPG uses them (low prerequisites to encourage more players to use them) would work to simulate the profession-based system. There would be a number of base professions (equivalent to classes) and a bunch of advanced professions (PrCs so they don't incur any multi-classing penalties) that have low prerequisites (and are also not too powerful) to allow players to switch jobs more easily.

That's not the way I'd do it, since I'd prefer something more akin to Warhammer Fantasy Battle d20 where the characters could start as heroes rather than cannon fodder, but it could work for simulating WFRP (although there's less point to simulating WFRP since you can just use the original or the upcoming revision from Green Ronin).
 

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robberbaron said:
I guess it could be done with Prestige Classes, but I'm getting so tired of all the MinMax PrCs coming out that I'm considering running 3.5 without PrCs at all.

Peskara said:
Maybe using PrCs the way the Warcraft RPG uses them (low prerequisites to encourage more players to use them) would work to simulate the profession-based system. There would be a number of base professions (equivalent to classes) and a bunch of advanced professions (PrCs so they don't incur any multi-classing penalties) that have low prerequisites (and are also not too powerful) to allow players to switch jobs more easily.

Sounds like you guys aren't talking about prestige classes so much as d20 Modern's advanced classes. It's not a bad idea at all.

Of course, d20 Modern's core classes don't mesh with WHRP so well, since they assume that every character can be classified as strong, fast, tough, smart, wise, or charismatic. In WHRP, there's no presumption that the PC's are actually supposed to be good at anything.
 

How powerful characters would be

It was mentioned earlier in this thread that characters in WFRP are normal people as opposed to the heroes of D&D and WFB. When I have toyed with converting WFRP to D20 in the past, I decided that my players would use the NPC classes in the DMG (y'know, the aristocrat, commoner, expert, and warrior) to keep the "flavour" of WFRP, picking skills that would emulate the careers in WFRP.
 

NeghVar said:
Sounds an awful lot like what Red Spire Press is putting together for Dark Legacies. One of the playtest story threads on the forums mentions quite few of your points.

Dark Legacies: The Adventures of One Playtesting Band, part 1
http://www.redspirepress.com/forums/viewtopic.php?t=109

Enjoy!
Yep that's a good one. Matt's one of our finest playtesters and his story hours are a lot of fun to read.

I just found this thread and admit to not having read through the whole thing. But we've received a lot of complimentary comparisons to Warhammer. Dark Legacies has all the atmosphere and grit you could want in a line of d20 sourcebooks. The Player's Guide is coming out shortly and it contains a ton of new material oriented toward low-magic gaming, including a lot of stuff brought up here - supplementary combat rules to make battle more lethal, a completely reworked magic system that introduces risk and consequence to the use of magic, corruption from excessive magic use, lots of new equipment, skills, feats and so on that fill the gaps that would otherwise be present in a low-magic system.

Low-magic isn't just about making the mechanics tougher or using weaker spells though; it's about the questions and the consequences. Why would players be scared to cast spells? Are the vile rituals required to cast powerful spells worth the reward? Where does magic come from? (In the case of DL, the source of all magic is the Abyss) What happens to those who travel too far down the dark road? Are the religious institutions of humanity justified in their persecution of magical practicioners on the grounds of its demonic origin, or is it instead just a matter of semantics - institutionalized power versus individual power? By delving into these aspects of a low-magic setting, you make it that much more interesting. I think that's one of the places where DL really shines.

Aaaaaanyways... *shambles away...* :)
 
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