D20Modern/DragonStar -[Full]


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I'm with the against a straight 3.5 psion, like someone else mentioned it is a far difference in power level mixing D&D classes with modern.
 

Remember for equipment it is somewhat up to your characters. The 'standard' bundle that the would supply for each of you...

H&K MP-5 SMG, with shoulder sling internal sound/flash suppressor, & Illuminator 8lb
2 extra full clips 1.5 lbs
Berreta 92f Autoloader Pistol, with shoulder holster 3.5lb
2 extra full clips 1 lb
masterwork combat Knife 1 lb
Lght-Duty Vest 8 lb
Snow-camo combat fatigues 3lb.
Light weight snow-camo thermal jacket 2lb.
Mesh vest 2lb with oversized range pack 3lb (add +3 to STR for carrying capacity D20Modern pg.121)
Military grade walkie-talkie with throat mic 1 lb
Flash,anti-glare goggles 2lb
First Aid kit (allow stabilization at -2 Treat Injury) 3lb
3 day's worth of MRE's 3lb
TOTAL WT: 42 lbs

Other optional weapons and equipment varies, but some common ones might be...
M249 SAW light machine gun, 18 lb
additional 50 round drum magazine 3 lbs
70 round daul-drum mag 5 lbs
HK PSG1 7.62mm Sniper Rifle, 16 lb
four extra full clips 1 lb
M16A2 5.56mm Assault Rifle, 8 lbs
two extra full clips 1.5 lb
Fragmentation hand grenades, 1 lb each
Smoke hand grenade, 2 lb each
White phpsphorus grenade, 2 lb each
other Explosives and Detonators
Illuminators (0.5lb), Laser Sights (0.5lb), Standard Scope (for any sniper rifle; 0.5lb) or Electro-Optical Scope (for any sniper rifle; 3 lb) and Sound/flash Suppressor add on to any weapon (pistol 1lb, rifle 4lb)
...this is not a complete list, but just for common weapons and equipment that

You should update and figure out what each of your characters is going to be carrying, just so you know. Extra food and ammunation will be keep at the 'base camp' that will be maintained by SGC-2
 


Ok I think I've got the equipment done, here it is:

H&K MP-5, with shoulder sling, internal sound/flash suppressor, & Illuminator 8 lb
Glock 17 with shoulder holster 2.5 lb
Berreta 92f 3lb
Masterwork combat knife 1 lb
2 frag grenades 2 lb, & 2 smoke grenades 4 lb
Light duty vest 8 lb
snow-camo combat fatigues 3 lb
light weight snow-camo thermal jacket 2 lb
Mesh vest 2 lb
oversized range pack 3 lbs
Military grade walkie-talkie with throat mic 1 lb
Flash goggles 2 lb
Night vision goggles 3 lb
Medical kit 5 lb
Surgery kit 5 lb
Demolitions kit
2 blocks of C4 2 lb
2 timed detonaters 1 lb
pistol flash/sound suppressor 1 lb
3 day's worth of MRE's 3 lbs
2 extra full clips of 9mm (for the glock) 1 lb
2 extra full clips of 9mm (for the Berreta) 1 lb
2 extra full clips of 9mm (for the MP-5) 1.5 lbs
Total: 70 lbs (Light load is 86 lb with the +3 from the mesh vest and pack)
 

Karl,

I'd like the take the standard gear bundle plus the following:

Digital Camera .5 lbs
Digital Audio Recorder 1 lb.
Portable Video Camera 2 lbs.
Laptop Computer (with upgrades, GM Discretion - as much as I can get) 5 lbs
Zip ties (25) .5 lbs.
Duct Tape (2 rolls) 2 lbs
Laser sight .5 lbs
Concealed Carry holster for the beretta .5 lbs

Standard Bundle:
H&K MP-5 SMG, with shoulder sling internal sound/flash suppressor, & Illuminator 8lb
2 extra full clips 1.5 lbs
Berreta 92f Autoloader Pistol, with shoulder holster 3.5lb
2 extra full clips 1 lb
masterwork combat Knife 1 lb
Lght-Duty Vest 8 lb
Snow-camo combat fatigues 3lb.
Light weight snow-camo thermal jacket 2lb.
Mesh vest 2lb with oversized range pack 3lb (add +3 to STR for carrying capacity D20Modern pg.121)
Military grade walkie-talkie with throat mic 1 lb
Flash,anti-glare goggles 2lb
First Aid kit (allow stabilization at -2 Treat Injury) 3lb
3 day's worth of MRE's 3lb
TOTAL WT: 42 lbs
 



Bump and a coiple of notes...

First I am going to update the round with or with out orders from the Major (I am going to assume he will give orders/Inspire first round)

Also I wanted to ask if you could each put your characters RANK, and NAME in the title. I have to look it up sometimes who is who

If you are attacking, let me know what weapon you are going to use. I am about to post the combat round and I am unsure what everyone is carrying. Some of you put that in your post but some I am unsure about. Now if you are just using the MP-5 SMG that is fine, I just don't want to assume :)

Now then Action Points. I had a thought from a different game that I thought I would post here… If you are using APs to stablize or activate class features, just declare it in your post. If you think you might want to spend an action point on a roll, declare it as part of your post. If it might make a difference to the roll, I'll spend the point for you and add the action die to the total. If it won't matter, I won't roll it for you. I realize that this does give you an advantage, but this is supposed to bit cinematic, sound ok?
 

Not wanting to intrude or hijack this thread, but its title is still given as "Recruiting". Is it the case? What sort of characters?
 

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