zedturtle
Jacob Rodgers
Well, if you did random Domains, and not random Class, you'd run into the trouble of not having the actual Class structure (it's not much, but it is there). I suppose you could have a mechanism for picking a base Evasion and base Hit Points on a sliding/inverse scale (e.g. as Evasion goes up, HP goes down) and a "Spend 3 Hope, choose from this menu of options" for the base Class Hope Feature, and a similar menu for the Class Features.