I prefer it because it helps my immersion. Having to ask the DM for every little detail of what my character would be seeing right in front of my eyes is what breaks my imaginative process.
To me, contributing to the fiction is immersion.
Yeah, and there's at least two sides of "paint the scene" (link to the excellent blog about this technique), right? There's "here's a core fact, let's all establish how we know/do a little world building" and then there's "add something to the scene with direct character relevance." The latter is probably what I do more commonly in the course of play, and in Daggerheart - and leans into character experiences and the potential space of their background to give the player time to establish something new and interesting about their character.
DH encourages you to have a relatively concise background and then build your character during play, so leading and curious questions about the characters during the course of scenes helps do that without it being relegated primarily to IC dialogue.