darjr
I crit!
Sure I see that, but so is extreme optimization. Or an insistence to PVP. Or chaotic behavior. Or siding with the villains against the PCs.To let the players control the narrative is potentially game breaking.
GM: "you open the door. What do you see"
Player: I see 10 chest filled to the brim with gold pieces and all 7 pieces of the rod of seven parts".
Those also could be great parts of the game given the right table.