Daggerheart "Description on Demand" a GM DON'T

And? If you're playing that game, the point of the gameplay is to generate interesting narratives, not to win a challenge.

Having an edge is pointless for that style of play.
And this is probably why my groups don't like it. The story emerges but their objectives are not a story. Their objectives are to get the treasure and kill anything that gets in their way. They have a gamist mindset. Story does emerge though and that is wonderful but it emerges organically.
 

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You can always put "in my opinion" in front of everything I say. It is tiresome and bad English. And no, I don't mind a bit if you enjoy different things. I don't dislike you for it or think less of you for it. I just like what I like. When I describe how things affect me, I'm speaking from experience and that does not mean it affects you the same way.

I guess I need a signature to this effect.
No, you just need to not label the things you like as "good". Try just labeling them as "things I like".

I feel like I'm a good DM, in the sense that I have numerous people wanting to play in games I GM and those players are giving me positive feedback. Simultaneously, I'm reasonably sure you would hate my DMing based on the comments you've made on this forum.

If you say you would hate my games because our preferences aren't aligned, that doesn't offend me in the slightest. If you say I'm a bad GM because I don't follow your preferences, than I'm going to block you.

And when you say "A good DM is not making it up on the spot. A good DM details the adventure and the world ahead of time.", when I don't do that, I take it as you asserting I'm a bad DM.

I can add that to my signature if it would be helpful in the future.
 

No, you just need to not label the things you like as "good". Try just labeling them as "things I like".

I feel like I'm a good DM, in the sense that I have numerous people wanting to play in games I GM and those players are giving me positive feedback. Simultaneously, I'm reasonably sure you would hate my DMing based on the comments you've made on this forum.
In your eyes and probably your groups you may be. In my eyes you are not. Good in terms of fun is subjective.

If you say you would hate my games because our preferences aren't aligned, that doesn't offend me in the slightest. If you say I'm a bad GM because I don't follow your preferences, than I'm going to block you.
So again, when I say something is good that means I think it is fun for me. We aren't talking high moral imperatives here.

And when you say "A good DM is not making it up on the spot. A good DM details the adventure and the world ahead of time.", when I don't do that, I take it as you asserting I'm a bad DM.
In my opinion you are a bad DM. You admit I would not like your games. Thus in my view that is bad.

I can add that to my signature if it would be helpful in the future.
Also, if you do not like to engage with me than feel free to block me. I'm here to engage and debate with people so obviously I don't want just people who agree but I also don't need to be "threatened". Rather than threaten just do it or don't do it.
 

Also, if you do not like to engage with me than feel free to block me. I'm here to engage and debate with people so obviously I don't want just people who agree but I also don't need to be "threatened". Rather than threaten just do it or don't do it.
Easy enough.
 

And? If you're playing that game, the point of the gameplay is to generate interesting narratives, not to win a challenge.

Having an edge is pointless for that style of play.
In my experience, a lot of people have a hard time playing an RPG exclusively in author stance, where the only goal us to make an exciting story. Sometimes when you find yourself connecting to your character it's hard not to take any opportunity to improve their lot, or at least not intentionally make it worse in the name of drama.
 

A good DM is not making it up on the spot. A good DM details the adventure and the world ahead of time.
I think some GMs excel when they have done a lot of prep, while other GMs excel when they riff off the play at the table. Some of us even excel with zero or near zero prep.

As it relates to Daggerheart, Daggerheart expressly advises GMs to hold on lightly and not overprepare.
 

I think some GMs excel when they have done a lot of prep, while other GMs excel when they riff off the play at the table. Some of us even excel with zero or near zero prep.

As it relates to Daggerheart, Daggerheart expressly advises GMs to hold on lightly and not overprepare.
That's one of the main reasons I'm enjoying the system. My normal approach of roll up to the table, read a quick summary of the last play session and go, works even better here than it does for D&D.
 


I think some GMs excel when they have done a lot of prep, while other GMs excel when they riff off the play at the table. Some of us even excel with zero or near zero prep.

As it relates to Daggerheart, Daggerheart expressly advises GMs to hold on lightly and not overprepare.
Overprepare by the standards of Daggerheart, obviously.
 

A good DM is not making it up on the spot. A good DM details the adventure and the world ahead of time.

Four people sit down to play a nice game of Clue. Everyone picks their characters, the cards are shuffled, the murderer, murder weapon and location are tucked away in their envelope, and Player 1 rolls the dice.

Player 1: "Okay, I'm going to buy my first army and place them in Indonesia. Let's say that's the Study here."
Player 2: "Wait, what? This is Clue, not Risk."
Player 1: "I have an advantageous starting position, and as you know, I'm a very good Risk player."
Player 2: "It's a totally different board game."
Player 1: "Ah, but you admit that it IS a board game. Well this is what a good player does in that case."
 

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