Emerikol
Legend
And this is probably why my groups don't like it. The story emerges but their objectives are not a story. Their objectives are to get the treasure and kill anything that gets in their way. They have a gamist mindset. Story does emerge though and that is wonderful but it emerges organically.And? If you're playing that game, the point of the gameplay is to generate interesting narratives, not to win a challenge.
Having an edge is pointless for that style of play.