Daggerheart "Description on Demand" a GM DON'T

That's one of the main reasons I'm enjoying the system. My normal approach of roll up to the table, read a quick summary of the last play session and go, works even better here than it does for D&D.
I really like it for my style of play, where "prep" is mostly what happened last time and what the voices on my shoulder are telling me.
 

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Four people sit down to play a nice game of Clue. Everyone picks their characters, the cards are shuffled, the murderer, murder weapon and location are tucked away in their envelope, and Player 1 rolls the dice.

Player 1: "Okay, I'm going to buy my first army and place them in Indonesia. Let's say that's the Study here."
Player 2: "Wait, what? This is Clue, not Risk."
Player 1: "I have an advantageous starting position, and as you know, I'm a very good Risk player."
Player 2: "It's a totally different board game."
Player 1: "Ah, but you admit that it IS a board game. Well this is what a good player does in that case."
I deduce it was Colonel Mustard, in South America, with the 12 armies.
 

Hm. I've run a dozen different gaming groups for nearly 30 years, and I've never met a player who didn't enjoy contributing to the narrative when prompted. (I refuse to adopt Alexanderian's vernacular for this phenomenon. Stop trying to make Fetch happen, it's never gonna happen.) I think this is a tempest in a teapot.
 


A good DM is not making it up on the spot. A good DM details the adventure and the world ahead of time.

Lots of good* DMs have to make stuff up on the spot a lot, including lots of details. Because most DMs don't have infinite time, many players have boundless creativity, and stopping a game session when the players get off the prepared material doesn't work well with constrained schedules.

* DM's on here
 

My players dont like "description on demand" for things that should be the DM's purview. I.e. ask them to describe whats in the treasures chest.

"A staff of the magi".. DM: "Uh, no".

But they do like things that they control, like the famous "How do you want to do this?" or "you created a potion of X, what were the ingredients and how do you do it?"
 

I'm late to this party, but I think that there is a pretty easy solution for this problem:

As the GM, ask the player if they'd like to do the description, and if they don't, do it yourself, or ask if anyone else wants to do it.
 

Just to make sure I'm on the right page, PbtA and similar games are designed particularly for players who want to share in the world/scene creation during play and focus on pushing the story and not character advantage?
 


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