Well then why does it use so much space and such a huge percentage of the player options on combst options then?
Compared with 13th age which has tactical combat (with theater of mind) Dagger Heart does not look less combat focused
- It has a quite complex ressource management system with stress, hope, armor, health + maybe ressources on ability cards (and fear). Typical for combat heavy games with attrition. 13th age only has 2 per default (health and healing surges). All with short and long rest.