I saw an interesting
post over on Reddit about death move and scars/Hope loss, suggesting that it rapidly gets quite punishing and throwing out some alternative ideas that I thought were actually really solid. To
@Reynard 's idea, one thing they added in there was "write down a negative experience" that the GM could then invoke on an Action. Here's how I might fictionally anchor those (the post lets the players pick up to 2 from each line; I'd keep that but require -1 Hope as your first scar because it's got a powerful fictional element IMO.
"From a fictional standpoint, I might frame it as:
- Your body is scarred, lose one HP slot.
- Your mind is scarred, lose one stress slot.
- Your inner light gutters, lose one Hope slot.
- The circumstances linger, write yourself a negative Experience equal to your current highest experience bonus."