nyvinter
Adventurer
Horror campaigns are hard to do and I'd argue that most of it is not due to the rules. Not even Ten Candles or Dread can save the horror if the players are not leaning into it. Granted, rules might not help but if you can run horror in Fate — and you can — then you should be able to do it here too. But it's going to be on the group, and not just the GM and/or the rules.