Ruin Explorer
Legend
Yes, it's just they have a deeper pool, so can absorb a lot more without having to spend it. Whereas you will have to be bailing the boat as it were!I was just thinking that assuming people share the spotlight, individual players get fewer rolls for the same amount of Fear going to the GM.
I think if they use their Short Rest 2 Hope ability it will make up for it - but they might not. It's unpredictable. I'll be interested to hear what actually happens.That suggests that the PCs will indivudally have less Hope when there are 6 of them versus 4, or whatever.
It's 1 Hope per applicable Experience as well, and at L1 that's a max of 2, so you might see that occasionally. I didn't see any players active both Experiences even though a few could have (generally it's mechanically better to use "Help an Ally" for 1 Hope leading to Advantage - i.e. an average of +3.5 - but that requires more cooperation and attentiveness).I am not sure how many abilities require more than one hope though -- the class foundation abiltiies I guess, and Tag team?