Daggerheart General Thread [+]

I was just thinking that assuming people share the spotlight, individual players get fewer rolls for the same amount of Fear going to the GM.
Yes, it's just they have a deeper pool, so can absorb a lot more without having to spend it. Whereas you will have to be bailing the boat as it were!

That suggests that the PCs will indivudally have less Hope when there are 6 of them versus 4, or whatever.
I think if they use their Short Rest 2 Hope ability it will make up for it - but they might not. It's unpredictable. I'll be interested to hear what actually happens.

I am not sure how many abilities require more than one hope though -- the class foundation abiltiies I guess, and Tag team?
It's 1 Hope per applicable Experience as well, and at L1 that's a max of 2, so you might see that occasionally. I didn't see any players active both Experiences even though a few could have (generally it's mechanically better to use "Help an Ally" for 1 Hope leading to Advantage - i.e. an average of +3.5 - but that requires more cooperation and attentiveness).
 

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I do wonder if the size of the GM pool should scale with more/less PCs? 2 PCs vs 6 PCs are vastly different. I guess having getting more Fear means the GM is more pushed to spend them.
Yeah as I have 4 PCs, the "default" number I'll be interested to see if 12 is fine with any number of PCs (it might be), or if it's kind of annoying and maybe 18 would make more sense with 6.
 

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Make sure you read the fine print. It’s not great imho.
 


Make sure you read the fine print. It’s not great imho.
What is it you would say is problematic?

Previously the licence seemed to be pretty normal for an actual licence specific product licence rather than OGL 1.0-style "do what thou wilst shall be the whole of the law" deal.

I get that some people feel anyone who wants to develop software for DH should be allowed to, but like, that's a choice, and it's not as simple a one as some people have suggested.
 


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