Daggerheart General Thread [+]

The only thing I don't like about teh Ancestries is the mixing part tbh. I've never been a big fan of the genetic mixing that seems assumed in many settings, without doing something more like "halflings / humans / dwarves are just all branches off the same root" a la Canids.

OTOH, I do like the suggestion that what you might actually be doing is making an entirely new species/ancestry - not actually a half-Galapa/Drakona, but a Dragon Turtle - something new.

This is what I've been doing to quickly add some DnD/MTG ancestries to the game:
Aven / Aaracokra: Elf (Quick Reactions) + Faerie (Wings)
Naga (started by looking at Amonkhet): Drakona (Scales) + Orc (Tusks - renamed to Fangs)
Lizardfolk: Drakona (Scales) + Firbolg (Unshakeable)
Harengon: Halfling (Luckybringer) + Faun (Kick)

Obviously, these aren't exact and there's probably better combinations and such, but I like this as a way to quickly expand the game.
 

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What creative work have those two done that I should know about and would be a good endorsement for them building the sort of open ended PC focused gaming DH is ideal for?
The big thing here is that's not why they have been hired. Spencer Starke wants to remain a designer not a line editor or producer so they hired someone to pick up the management. And those two have more recent experience running a successful RPG line and more knowledge of industry market research than anyone else in the industry outside Chaosium or Paizo. And they are an advertising coup, giving Darrington basically all the modern public faces of D&D outside Stranger Things and Honour Among Thieves. And maybe Todd Kenreck although he's Darrington-aligned these days (they are even picking up access to streamers like Brendan Lee Mulligan and Legends of Avantris)
 

This is what I've been doing to quickly add some DnD/MTG ancestries to the game:
Aven / Aaracokra: Elf (Quick Reactions) + Faerie (Wings)
Naga (started by looking at Amonkhet): Drakona (Scales) + Orc (Tusks - renamed to Fangs)
Lizardfolk: Drakona (Scales) + Firbolg (Unshakeable)
Harengon: Halfling (Luckybringer) + Faun (Kick)

Obviously, these aren't exact and there's probably better combinations and such, but I like this as a way to quickly expand the game.
The first one I noticed was the Planescape Tiefling: Infernis + Faun.
 

The big thing here is that's not why they have been hired. Spencer Starke wants to remain a designer not a line editor or producer so they hired someone to pick up the management. And those two have more recent experience running a successful RPG line and more knowledge of industry market research than anyone else in the industry outside Chaosium or Paizo. And they are an advertising coup, giving Darrington basically all the modern public faces of D&D outside Stranger Things and Honour Among Thieves. And maybe Todd Kenreck although he's Darrington-aligned these days (they are even picking up access to streamers like Brendan Lee Mulligan and Legends of Avantris)

But they've also announced that the two of them are doing creative products for DH. So I was curious what in either's past is a good show / something interesting that displays a good potential fit in for DH (I find most of the 5e campaigns terrible as written).

_____

I got to use the Ambush environment effect on the party today, after I telegraphed some danger up ahead and then they like totally flubbed the scouting roll. The scouting ranger found the camp alright, but the telegraphed presence had moved out and circled around to the rest of the party in turn. Fun way to start the fight, spending a good chunk of fear to melt a bunch of mist-like wolf creatures out of the woods to savage in at the players while their black armored controller watches from the trees.

We finally made it into the "Moathouse" tonight as well. Some exploration and traps later, they got the "ogre through the wall" moment I had put down in my notes as possible if they triggered the guards in the deeper levels. Which was of course a fantastic cliff-hanger to end the session on: "Yeah so Ruha as you Kick that mercenary back and he smacks into the wall and slides down going limp, you hear a rumbling sound and then a massive figure bursts through the wall - that rank smell you got whiffs up above billowing out as it yells "Gorbag EAT YOU!"
 
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