I have to admit the one thing I would 100% pay for, for DH, is a big-ass book full of environments, traps, social situations, and so on, by someone who I actually respected the mechanical and thematic competence of, which, with love, is absolutely not the two WotC guys Darrington has hired (I think they'll do fine with creative work... mechanical... maybe get help from someone else).
I suspect I will end up doing it myself or someone online will do it for free.
I mean, they were in charge of the majority of 5E's products, one or the other of them, but I don't think that shows much.What creative work have those two done that I should know about and would be a good endorsement for them building the sort of open ended PC focused gaming DH is ideal for?
I mean, they were in charge of the majority of 5E's products, one or the other of them, but I don't think that shows much.
Independent of 5E, Crawford is the original designer and creator of the Blue Rose RPG, which was an RPG for what used to be called "romantic fantasy" (not "romantasy", very different) genre, a rather sexist-ly named genre which was very underserved in fantasy RPGs because it catered primarily to women, mostly had female authors, and had a lot of LGBTQ+ themes. Unfortunately that same genre name has been reused for "romance novels with a fantasy setting" (i.e. romantasy), which is like, not the same thing, so now there's no genre name at all, so worse than a sexist name, they got nothing. I guess the haters won. But I digress! It was a really good RPG for 2005.
Chris Perkins has worked at WotC like, forever, and I don't know of any independent stuff, but he did the original 5E Strahd (yeah the one that brought back the racism, shhh, let's not talk about that), but he's also apparently responsible for a lot of 4E's cosmology, which was largely a big improvement and some of which has stuck into 5E even (particularly the Feywild and Shadowfell).
Mostly they're just extremely experienced and I think haven't had a chance to "do their own thing" for like a decade so I'm interested to see what they do.
The only thing I don't like about teh Ancestries is the mixing part tbh. I've never been a big fan of the genetic mixing that seems assumed in many settings, without doing something more like "halflings / humans / dwarves are just all branches off the same root" a la Canids.
OTOH, I do like the suggestion that what you might actually be doing is making an entirely new species/ancestry - not actually a half-Galapa/Drakona, but a Dragon Turtle - something new.
Yeah, you can easily read it that way. And it's an incredibly dynamic system. Especially with the pages of suggestions on reskinning and reflavoring things. For example, up thread I suggested an eladrin by mixing the elf sleep feature with the faun leaping feature. Just reskin the leaping as teleporting. It's a wildly versatile system, especially with easy reskinning.OTOH, I do like the suggestion that what you might actually be doing is making an entirely new species/ancestry - not actually a half-Galapa/Drakona, but a Dragon Turtle - something new.
Right? I think the dragonborn robot is one of my favorites of that section.Yeah I'm not generally a fan, but the "Feature 1 X + Feature 2 Y" is so simple, and I'm a sucker for simple mechanics. You just get it, instantly.
The examples having some nice sketch art (which I love throughout, more so than a lot of the full colour pieces...) also helps.