Daggerheart General Thread [+]

I don't know if we knew this already, but I just saw that the Fantasy Grounds core rules for Daggerheart will be $59.99.

Some folks are upset about that, but I think it is fair. Building things for a VTT is real work, especially when it is a new game system and not just yet another 5E monster book or whatever.

The real issue for me is that I have been running DH totally TotM with Demiplane and Discord, and I am not sure I actually need the FGU version.

If you link your Demiplane and Roll20 accounts together then you can bring over stuff from Demiplane. I genuinely don't see the need for a FGU version unless you are really deeply invested in it as a VTT.
 

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If you link your Demiplane and Roll20 accounts together then you can bring over stuff from Demiplane. I genuinely don't see the need for a FGU version unless you are really deeply invested in it as a VTT.
It isn't like it is free on Demiplane and Roll20. I own it on Demiplane because I knew it would be some time before there was a FGU version.

FGU is my primary VTT. I have never been able to get Roll20 to be half as goood for my purposes, and Foundry is a step to technical for me.

But as I said, it is more about the question of whether DH needs a VTT at all.
 

It isn't like it is free on Demiplane and Roll20. I own it on Demiplane because I knew it would be some time before there was a FGU version.

FGU is my primary VTT. I have never been able to get Roll20 to be half as goood for my purposes, and Foundry is a step to technical for me.

But as I said, it is more about the question of whether DH needs a VTT at all.

No, it's not free on Demiplane or Roll20, but at least then you aren't double-dipping since you already have it on Demiplane, that's all I meant.

No to derail the thread, but what do you find missing in Roll20 that you find in FGU? I'm not super familiar with FGU.

Ah, okay, I see what you mean. Yeah, DH can run without a VTT much more easily than something like 5E or PF2.
 

I don't know if we knew this already, but I just saw that the Fantasy Grounds core rules for Daggerheart will be $59.99.

Some folks are upset about that, but I think it is fair. Building things for a VTT is real work, especially when it is a new game system and not just yet another 5E monster book or whatever.

The real issue for me is that I have been running DH totally TotM with Demiplane and Discord, and I am not sure I actually need the FGU version.
From what I understand, it's going to be very impressive for an FG module. Lots of automation bells and whistles and custom dice.
 


I always feel so weird with VTT discussions, I like my stuff as simple and close to tabletop-analogue style as possible. Clearly in the minority there though.

Regarding the "expansion" I'm not sure I see anything interesting there but hey, they've got more time. I don't really have any interest in using a stock Frame when I can exercise my creativity so easily with the baseline tools, and I was reflecting last night after play that I like never use environments. I'll just write out rules snippets that generally have a wider applicability or a small note like a PBTA Custom Move for a situation. I wonder if they're more useful as Action snippets for people coming from the conventional side?
 

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