Shadowdark is grounded.
…I mean, if you accept “delving into dungeons that work within some sort of strange ecology and assuming magic and magical creatures are real” is grounded…
Shadowdark is grounded.
Grounded as in a passing attempt at verisimilitude. PCs can get hurt and die, PCs are mostly normal people in extraordinary circumstances, PCs do not have godlike powers, etc. Call of Cthulhu and Delta Green would also be grounded in that sense despite the unknowable alien gods.…I mean, if you accept “delving into dungeons that work within some sort of strange ecology and assuming magic and magical creatures are real” is grounded…
Made characters and ran a short scenario to try out the rules.
I must not have done the combat building math right because 4 party members shouldn’t have had to tough of a time with 1 Ogre and 4 Dire Wolves but they were getting torn apart.
Guess I need to reread the combat building section again.
Still the system is cool and everyone seems to like it.
I don't understand your disconnect here. The PCs (and their villains) aren't the world. The world is the normal people doing normal people things, while demigods run around doing demigod things. PC options do not need to be available to anyone besides the PCs.Exactly. If I told the referee I wanted a grounded world and the response was you’re playing demigods or superheroes, I’d honestly wonder if we were speaking the same language. To me grounded is basically the opposite of Daggerheart. Shadowdark is grounded.
The GM rolling in Daggerheart always felt like it came more out of Mercer's own habitual desire to roll a d20 than anything else.Thinking about how I can stop rolling the d20. The Evasion math seems pretty easy to turn into a "roll under" Evasion roll, I can simply say "add +whatever" to meet or beat their evasion, and then I can encourage the players to say how they try to evade before rolling the dice. I miss that sort of "say how you try to avoid the bad" that PBTAs demand before a dice roll happens.
I am very glad they preserved GM rolling in Daggerheart. As a GM, not rolling is a hard no for me.The GM rolling in Daggerheart always felt like it came more out of Mercer's own habitual desire to roll a d20 than anything else.
I understand people have idiomatic preferences, but whether or not the GM rolls is, IMHO, a strange place to draw your line in the sand about TTRPGs.I am very glad they preserved GM rolling in Daggerheart. As a GM, not rolling is a hard no for me.